Home
last modified time | relevance | path

Searched refs:LAYER_ABOVE_NORMAL (Results 1 – 7 of 7) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/
H A Dpaged_gump.cpp67 LAYER_ABOVE_NORMAL); in InitGump()
72 LAYER_ABOVE_NORMAL); in InitGump()
H A Dcru_pickup_area_gump.cpp40 …reaGump(bool unused) : Gump(PICKUP_GUMP_GAP, PICKUP_GUMP_GAP, 200, 500, 0, 0, LAYER_ABOVE_NORMAL) { in CruPickupAreaGump()
H A Dcru_status_gump.cpp51 …uStatusGump(bool unused) : Gump(PX_FROM_LEFT, PX_FROM_BOTTOM, 500, 100, 0, 0, LAYER_ABOVE_NORMAL) { in CruStatusGump()
H A Dask_gump.cpp40 ItemRelativeGump(0, 0, 0, 0, owner, FLAG_KEEP_VISIBLE, LAYER_ABOVE_NORMAL), in AskGump()
H A Dcru_pickup_gump.cpp122 …t() / 2 - itemframe->_height / 2, itemframe->_width, itemframe->_height, 0, 0, LAYER_ABOVE_NORMAL); in InitGump()
H A Dbark_gump.cpp50 ItemRelativeGump(0, 0, 100, 100, owner, FLAG_KEEP_VISIBLE, LAYER_ABOVE_NORMAL), in BarkGump()
H A Dgump.h471 LAYER_ABOVE_NORMAL = 8, // Layer for Always on top Gumps enumerator