Searched refs:LAYER_ABOVE_NORMAL (Results 1 – 7 of 7) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/ |
H A D | paged_gump.cpp | 67 LAYER_ABOVE_NORMAL); in InitGump() 72 LAYER_ABOVE_NORMAL); in InitGump()
|
H A D | cru_pickup_area_gump.cpp | 40 …reaGump(bool unused) : Gump(PICKUP_GUMP_GAP, PICKUP_GUMP_GAP, 200, 500, 0, 0, LAYER_ABOVE_NORMAL) { in CruPickupAreaGump()
|
H A D | cru_status_gump.cpp | 51 …uStatusGump(bool unused) : Gump(PX_FROM_LEFT, PX_FROM_BOTTOM, 500, 100, 0, 0, LAYER_ABOVE_NORMAL) { in CruStatusGump()
|
H A D | ask_gump.cpp | 40 ItemRelativeGump(0, 0, 0, 0, owner, FLAG_KEEP_VISIBLE, LAYER_ABOVE_NORMAL), in AskGump()
|
H A D | cru_pickup_gump.cpp | 122 …t() / 2 - itemframe->_height / 2, itemframe->_width, itemframe->_height, 0, 0, LAYER_ABOVE_NORMAL); in InitGump()
|
H A D | bark_gump.cpp | 50 ItemRelativeGump(0, 0, 100, 100, owner, FLAG_KEEP_VISIBLE, LAYER_ABOVE_NORMAL), in BarkGump()
|
H A D | gump.h | 471 LAYER_ABOVE_NORMAL = 8, // Layer for Always on top Gumps enumerator
|