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Searched refs:LAYER_Z_LIMIT_MAX (Results 1 – 2 of 2) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/gamelib/
H A Dspriteq.h19 #define LAYER_Z_LIMIT_MAX 1410065407 macro
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c16852 font_printf(2, videomodes.dOffset - 10, 0, LAYER_Z_LIMIT_MAX, Tr("FPS: %03d"), getFPS()); in predrawstatus()
16853 …font_printf(videomodes.hRes / 2, videomodes.dOffset - 10, 0, LAYER_Z_LIMIT_MAX, Tr("Free Ram: %s K… in predrawstatus()
16854 …font_printf(2, videomodes.dOffset, 0, LAYER_Z_LIMIT_MAX, Tr("Sprites: %d / %d"), spriteq_get_sprit… in predrawstatus()
16855 …font_printf(videomodes.hRes / 2, videomodes.dOffset, 0, LAYER_Z_LIMIT_MAX, Tr("Used Ram: %s KB"), … in predrawstatus()