Searched refs:LC_BLINK (Results 1 – 2 of 2) sorted by relevance
27 LC_BLINK, enumerator
724 layout_color (LC_BLINK), "%s", list[1].sword ? "Carrying sword" in game_render()728 layout_color (LC_BLINK), "Time left %02i:%02i", seconds / 60, seconds % 60); in game_render()