Searched refs:LED_CD_AUDIO (Results 1 – 7 of 7) sorted by relevance
147 on = gui_data.cd & (LED_CD_AUDIO | LED_CD_ACTIVE); in draw_status_line_single()148 on_rgb = (on & LED_CD_AUDIO) ? 0x333300 : 0xcccc00; in draw_status_line_single()150 if ((gui_data.cd & LED_CD_ACTIVE2) && !(gui_data.cd & LED_CD_AUDIO)) { in draw_status_line_single()376 on = gui_data.cd & (LED_CD_AUDIO | LED_CD_ACTIVE); in draw_status_line_single()377 on_rgb = (on & LED_CD_AUDIO) ? 0x00cc00 : 0x0000cc; in draw_status_line_single()379 if ((gui_data.cd & LED_CD_ACTIVE2) && !(gui_data.cd & LED_CD_AUDIO)) { in draw_status_line_single()
483 gui_flicker_led (LED_CD, cdu->di.unitnum - 1, LED_CD_AUDIO); in cdda_play_func()
133 on = gui_data.cd & (LED_CD_AUDIO | LED_CD_ACTIVE); in draw_status_line_single()134 on_rgb = (on & LED_CD_AUDIO) ? 0x00cc00 : 0x0000cc; in draw_status_line_single()135 if ((gui_data.cd & LED_CD_ACTIVE2) && !(gui_data.cd & LED_CD_AUDIO)) { in draw_status_line_single()
600 gui_flicker_led (LED_CD, cdu->di.unitnum - 1, LED_CD_AUDIO); in cdda_play_func()
31 #define LED_CD_AUDIO 4 macro
36 #define LED_CD_AUDIO 4 macro
219 if (on & LED_CD_AUDIO) in gui_led()