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Searched refs:LED_CD_AUDIO (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dstatusline.c147 on = gui_data.cd & (LED_CD_AUDIO | LED_CD_ACTIVE); in draw_status_line_single()
148 on_rgb = (on & LED_CD_AUDIO) ? 0x333300 : 0xcccc00; in draw_status_line_single()
150 if ((gui_data.cd & LED_CD_ACTIVE2) && !(gui_data.cd & LED_CD_AUDIO)) { in draw_status_line_single()
376 on = gui_data.cd & (LED_CD_AUDIO | LED_CD_ACTIVE); in draw_status_line_single()
377 on_rgb = (on & LED_CD_AUDIO) ? 0x00cc00 : 0x0000cc; in draw_status_line_single()
379 if ((gui_data.cd & LED_CD_ACTIVE2) && !(gui_data.cd & LED_CD_AUDIO)) { in draw_status_line_single()
H A Dblkdev_cdimage.c483 gui_flicker_led (LED_CD, cdu->di.unitnum - 1, LED_CD_AUDIO); in cdda_play_func()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dstatusline.cpp133 on = gui_data.cd & (LED_CD_AUDIO | LED_CD_ACTIVE); in draw_status_line_single()
134 on_rgb = (on & LED_CD_AUDIO) ? 0x00cc00 : 0x0000cc; in draw_status_line_single()
135 if ((gui_data.cd & LED_CD_ACTIVE2) && !(gui_data.cd & LED_CD_AUDIO)) { in draw_status_line_single()
H A Dblkdev_cdimage.cpp600 gui_flicker_led (LED_CD, cdu->di.unitnum - 1, LED_CD_AUDIO); in cdda_play_func()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dgui.h31 #define LED_CD_AUDIO 4 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dgui.h36 #define LED_CD_AUDIO 4 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-qt/
H A Dpuae_bridge.cpp219 if (on & LED_CD_AUDIO) in gui_led()