Searched refs:LEMT_BLOOD (Results 1 – 23 of 23) sorted by relevance
222 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()317 if ( le->leMarkType == LEMT_BLOOD && trace->startsolid ) { in CG_ReflectVelocity()602 if ( le->pos.trType == TR_STATIONARY && le->leMarkType == LEMT_BLOOD ) { in CG_AddFragment()
466 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
420 LEMT_BLOOD enumerator
1160 le->leMarkType = LEMT_BLOOD; in CG_Effect()
222 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()317 if ( le->leMarkType == LEMT_BLOOD && trace->startsolid ) { in CG_ReflectVelocity()674 if ( le->pos.trType == TR_STATIONARY && le->leMarkType == LEMT_BLOOD ) { in CG_AddFragment()
449 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
426 LEMT_BLOOD enumerator
1249 le->leMarkType = LEMT_BLOOD; in CG_Effect()
159 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
552 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
247 LEMT_BLOOD enumerator
160 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
1253 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
505 LEMT_BLOOD enumerator