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Searched refs:LEMT_BLOOD (Results 1 – 23 of 23) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_localents.c222 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
317 if ( le->leMarkType == LEMT_BLOOD && trace->startsolid ) { in CG_ReflectVelocity()
602 if ( le->pos.trType == TR_STATIONARY && le->leMarkType == LEMT_BLOOD ) { in CG_AddFragment()
H A Dcg_effects.c466 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
H A Dcg_local.h420 LEMT_BLOOD enumerator
H A Dcg_event.c1160 le->leMarkType = LEMT_BLOOD; in CG_Effect()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_localents.c222 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
317 if ( le->leMarkType == LEMT_BLOOD && trace->startsolid ) { in CG_ReflectVelocity()
674 if ( le->pos.trType == TR_STATIONARY && le->leMarkType == LEMT_BLOOD ) { in CG_AddFragment()
H A Dcg_effects.c449 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
H A Dcg_local.h426 LEMT_BLOOD enumerator
H A Dcg_event.c1249 le->leMarkType = LEMT_BLOOD; in CG_Effect()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_localents.c159 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
H A Dcg_effects.c552 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
H A Dcg_local.h247 LEMT_BLOOD enumerator
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_localents.c159 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
H A Dcg_effects.c552 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
H A Dcg_local.h247 LEMT_BLOOD enumerator
/dports/games/evq3/evq3/code/cgame/
H A Dcg_localents.c159 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
H A Dcg_effects.c552 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
H A Dcg_local.h247 LEMT_BLOOD enumerator
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_localents.c159 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
H A Dcg_effects.c552 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
H A Dcg_local.h247 LEMT_BLOOD enumerator
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_localents.c160 if ( le->leMarkType == LEMT_BLOOD ) { in CG_FragmentBounceMark()
H A Dcg_effects.c1253 le->leMarkType = LEMT_BLOOD; in CG_LaunchGib()
H A Dcg_local.h505 LEMT_BLOOD enumerator