Searched refs:LEN_PLAYERNAME (Results 1 – 11 of 11) sorted by relevance
/dports/games/bomberclone/bomberclone-0.11.9/src/ |
H A D | debug.c | 80 char name[MAX_TEAMS][LEN_PLAYERNAME]; in d_teamdetail() 86 else strncpy (name[0], teams[0].players[p]->name, LEN_PLAYERNAME); in d_teamdetail() 88 else strncpy (name[1], teams[1].players[p]->name, LEN_PLAYERNAME); in d_teamdetail() 90 else strncpy (name[2], teams[2].players[p]->name, LEN_PLAYERNAME); in d_teamdetail() 92 else strncpy (name[3], teams[3].players[p]->name, LEN_PLAYERNAME); in d_teamdetail()
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H A D | configuration.c | 230 if (strlen (value) > LEN_PLAYERNAME) { in config_read() 233 LEN_PLAYERNAME); in config_read() 235 value[LEN_PLAYERNAME - 1] = 0; in config_read() 240 if (strlen (value) > LEN_PLAYERNAME) { in config_read() 243 LEN_PLAYERNAME); in config_read() 245 value[LEN_PLAYERNAME - 1] = 0; in config_read() 417 strncpy (teams[i].name, value, LEN_PLAYERNAME); in config_read() 779 strncpy (bman.playername, argv[++i], LEN_PLAYERNAME); in ReadPrgArgs() 787 strncpy (bman.player2name, argv[++i], LEN_PLAYERNAME); in ReadPrgArgs()
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H A D | playermenu.c | 279 strncpy (playerlist[i].text, players[pl_nr].name, LEN_PLAYERNAME); in playermenu() 397 strncpy (teamlist[i].text, teams[i].name, LEN_PLAYERNAME); in teammenu_select() 440 …menu_create_entry (menu, "Name :", 25, y, 200, teams[i].name, LEN_PLAYERNAME, MENU_entrytext, 2*i … in teammenu() 471 …menu_create_entry (menu, "Player 1:", -1, 50, 300, &bman.playername, LEN_PLAYERNAME, MENU_entrytex… in playernamemenu() 472 …menu_create_entry (menu, "Player 2:", -1, 80, 300, &bman.player2name, LEN_PLAYERNAME, MENU_entryte… in playernamemenu()
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H A D | packets.c | 143 if (strncmp (pl->name, p_jg->name, LEN_PLAYERNAME) == 0) in do_joingame() 155 strncpy (pl->name, p_jg->name, LEN_PLAYERNAME); in do_joingame() 221 strncpy (p_jg.name, name, LEN_PLAYERNAME); in send_joingame() 392 strncpy (pl->name, p_id->name, LEN_PLAYERNAME); in do_playerid() 439 strncpy (p_id.name, name, LEN_PLAYERNAME); in send_playerid() 501 strncpy (teams[td->team_nr].name, td->name, LEN_PLAYERNAME); in do_teamdata() 532 strncpy (td.name, teams[team_nr].name, LEN_PLAYERNAME); in send_teamdata() 577 strncpy (players[s_mod->p_nr].name, bman.playername, LEN_PLAYERNAME); in do_servermode() 589 strncpy (players[s_mod->p_nr].name, bman.player2name, LEN_PLAYERNAME); in do_servermode()
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H A D | netmenu.c | 163 strncpy (players[0].name, bman.playername, LEN_PLAYERNAME); in host_multiplayer_game()
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H A D | single.c | 583 strncpy (players[bman.p_nr].name, bman.playername, LEN_PLAYERNAME); in single_playergame() 589 strncpy (players[bman.p_nr].name, bman.playername, LEN_PLAYERNAME); in single_playergame()
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H A D | player.c | 1093 strncpy (players[pl_nr].name, bman.player2name, LEN_PLAYERNAME); in player2_add()
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/dports/games/bomberclone/bomberclone-0.11.9/include/ |
H A D | bomberclone.h | 68 char playername[LEN_PLAYERNAME]; 69 char player2name[LEN_PLAYERNAME];
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H A D | player.h | 109 char name[LEN_PLAYERNAME]; // name oder name[0] == 0 127 char name[LEN_PLAYERNAME];
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H A D | packets.h | 98 char name[LEN_PLAYERNAME]; 164 char name[LEN_PLAYERNAME]; 170 char name[LEN_PLAYERNAME];
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H A D | basic.h | 64 #define LEN_PLAYERNAME 16 macro
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