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Searched refs:LEVEL2_FORGETSTATE (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h221 LEVEL2_FORGETSTATE = 0x80000000, // forget this map's state in a hub enumerator
H A Dg_mapinfo.cpp1293 { "forgetstate", MITYPE_SETFLAG2, LEVEL2_FORGETSTATE, 0 },
1294 { "rememberstate", MITYPE_CLRFLAG2, LEVEL2_FORGETSTATE, 0 },
H A Dg_level.cpp814 if (!(level.flags2 & LEVEL2_FORGETSTATE)) in G_DoCompleted()