Searched refs:LEVELNODE_EXITGRID (Results 1 – 4 of 4) sorted by relevance
59 if ( pShadow->uiFlags & LEVELNODE_EXITGRID ) in GetExitGrid()80 if ( pShadow->uiFlags & LEVELNODE_EXITGRID ) in ExitGridAtGridNo()95 if (!(i->uiFlags & LEVELNODE_EXITGRID)) continue; in AddExitGridToWorld()104 n->uiFlags |= LEVELNODE_EXITGRID | LEVELNODE_HIDDEN; in AddExitGridToWorld()
72 LEVELNODE_EXITGRID = 0x40000000, enumerator
1452 if (i->uiFlags & (LEVELNODE_BUDDYSHADOW | LEVELNODE_EXITGRID)) continue; in SaveWorld()1551 if (!(i->uiFlags & (LEVELNODE_BUDDYSHADOW | LEVELNODE_EXITGRID))) in SaveWorld()1555 else if (i->uiFlags & LEVELNODE_EXITGRID) in SaveWorld()
754 if (uiLevelNodeFlags & LEVELNODE_EXITGRID) in RenderTiles()