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Searched refs:LEVELNODE_EXITGRID (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExit_Grids.cc59 if ( pShadow->uiFlags & LEVELNODE_EXITGRID ) in GetExitGrid()
80 if ( pShadow->uiFlags & LEVELNODE_EXITGRID ) in ExitGridAtGridNo()
95 if (!(i->uiFlags & LEVELNODE_EXITGRID)) continue; in AddExitGridToWorld()
104 n->uiFlags |= LEVELNODE_EXITGRID | LEVELNODE_HIDDEN; in AddExitGridToWorld()
H A DWorldDef.h72 LEVELNODE_EXITGRID = 0x40000000, enumerator
H A DWorldDef.cc1452 if (i->uiFlags & (LEVELNODE_BUDDYSHADOW | LEVELNODE_EXITGRID)) continue; in SaveWorld()
1551 if (!(i->uiFlags & (LEVELNODE_BUDDYSHADOW | LEVELNODE_EXITGRID))) in SaveWorld()
1555 else if (i->uiFlags & LEVELNODE_EXITGRID) in SaveWorld()
H A DRenderWorld.cc754 if (uiLevelNodeFlags & LEVELNODE_EXITGRID) in RenderTiles()