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Searched refs:LEVEL_CHANGEMAPCHEAT (Results 1 – 6 of 6) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dg_level.cpp353 if (!(level.flags & LEVEL_CHANGEMAPCHEAT)) in G_DoCompleted()
371 !(level.flags & LEVEL_CHANGEMAPCHEAT)) { in G_DoCompleted()
631 if (level.flags & LEVEL_CHANGEMAPCHEAT) in G_WorldDone()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dg_level.h66 #define LEVEL_CHANGEMAPCHEAT 0x40000000u // Don't display cluster messages macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h174 LEVEL_CHANGEMAPCHEAT = 0x40000000, // Don't display cluster messages enumerator
H A Dg_level.cpp718 if (!(level.flags & LEVEL_CHANGEMAPCHEAT)) in G_DoCompleted()
730 !(level.flags & LEVEL_CHANGEMAPCHEAT)) in G_DoCompleted()
1050 if (level.flags & LEVEL_CHANGEMAPCHEAT) in G_WorldDone()
H A Dd_net.cpp2220 level.flags |= LEVEL_CHANGEMAPCHEAT; in Net_DoCommand()
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Dg_level.cpp876 if (level.flags & LEVEL_CHANGEMAPCHEAT) in G_WorldDone()