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Searched refs:LEVEL_DOUBLESKY (Results 1 – 7 of 7) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_sky.cpp78 if ((level.flags & LEVEL_DOUBLESKY) && skytex1->GetHeight() != skytex2->GetHeight()) in R_InitSkyMap()
H A Dg_level.h134 LEVEL_DOUBLESKY = 0x00000004, enumerator
H A Dr_plane.cpp1383 if ((level.flags & LEVEL_SWAPSKIES) && !(level.flags & LEVEL_DOUBLESKY)) in R_DrawSkyPlane()
1401 if (level.flags & LEVEL_DOUBLESKY) in R_DrawSkyPlane()
H A Dg_mapinfo.cpp1225 { "doublesky", MITYPE_SETFLAG, LEVEL_DOUBLESKY, 0 },
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dg_level.h40 #define LEVEL_DOUBLESKY 0x00000004u macro
H A Dc_level.cpp168 { MITYPE_SETFLAG, LEVEL_DOUBLESKY, 0 },
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dtexturemanager.cpp1006 if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY) in Init()