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Searched refs:LE_SetThink (Results 1 – 13 of 13) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/world/
H A De_event_doorclose.cpp59 LE_SetThink(le, LET_DoorRotatingClose); in CL_DoorClose()
62 LE_SetThink(le, LET_DoorSlidingClose); in CL_DoorClose()
H A De_event_dooropen.cpp57 LE_SetThink(le, LET_DoorRotatingOpen); in CL_DoorOpen()
60 LE_SetThink(le, LET_DoorSlidingOpen); in CL_DoorOpen()
H A De_event_addbrushmodel.cpp68 LE_SetThink(le, LET_BrushModel); in CL_AddBrushModel()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actorstatechange.cpp61 LE_SetThink(le, nullptr); in CL_ActorStateChange()
67 LE_SetThink(le, LET_StartIdle); in CL_ActorStateChange()
H A De_event_actormove.cpp159 LE_SetThink(le, LET_HiddenMove); in CL_ActorDoMove()
161 LE_SetThink(le, LET_StartPathMove); in CL_ActorDoMove()
H A De_event_actorendshot.cpp61 LE_SetThink(le, LET_StartIdle); in CL_ActorEndShoot()
H A De_event_actorrevitalised.cpp60 LE_SetThink(le, LET_StartIdle); in CL_ActorRevitalised()
H A De_event_actordie.cpp80 LE_SetThink(le, nullptr); in CL_ActorDie()
H A De_event_actorappear.cpp146 LE_SetThink(le, LET_StartIdle); in CL_ActorAppear()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/inventory/
H A De_event_invdel.cpp69 LE_SetThink(le, LET_StartIdle); in CL_InvDel()
H A De_event_invadd.cpp121 LE_SetThink(le, LET_StartIdle); in CL_InvAdd()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_localentity.cpp271 void LE_SetThink (le_t* le, localEntityThinkFunc_t think) in LE_SetThink() function
472 LE_SetThink(le, nullptr); in LET_StartIdle()
622 LE_SetThink(le, LET_StartIdle); in LE_DoEndPathMove()
700 LE_SetThink(le, LET_PathMove); in LET_StartPathMove()
712 LE_SetThink(le, LET_StartIdle); in LET_HiddenMove()
836 LE_SetThink(le, LET_Projectile); in LE_AddProjectile()
955 LE_SetThink(le, LET_Projectile); in LE_AddGrenade()
1074 LE_SetThink(le, nullptr); in LET_RotateDoor()
1142 LE_SetThink(le, nullptr); in LET_SlideDoor()
H A Dcl_localentity.h280 void LE_SetThink(le_t* le, localEntityThinkFunc_t think);