Searched refs:LE_SetThink (Results 1 – 13 of 13) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/world/ |
H A D | e_event_doorclose.cpp | 59 LE_SetThink(le, LET_DoorRotatingClose); in CL_DoorClose() 62 LE_SetThink(le, LET_DoorSlidingClose); in CL_DoorClose()
|
H A D | e_event_dooropen.cpp | 57 LE_SetThink(le, LET_DoorRotatingOpen); in CL_DoorOpen() 60 LE_SetThink(le, LET_DoorSlidingOpen); in CL_DoorOpen()
|
H A D | e_event_addbrushmodel.cpp | 68 LE_SetThink(le, LET_BrushModel); in CL_AddBrushModel()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/ |
H A D | e_event_actorstatechange.cpp | 61 LE_SetThink(le, nullptr); in CL_ActorStateChange() 67 LE_SetThink(le, LET_StartIdle); in CL_ActorStateChange()
|
H A D | e_event_actormove.cpp | 159 LE_SetThink(le, LET_HiddenMove); in CL_ActorDoMove() 161 LE_SetThink(le, LET_StartPathMove); in CL_ActorDoMove()
|
H A D | e_event_actorendshot.cpp | 61 LE_SetThink(le, LET_StartIdle); in CL_ActorEndShoot()
|
H A D | e_event_actorrevitalised.cpp | 60 LE_SetThink(le, LET_StartIdle); in CL_ActorRevitalised()
|
H A D | e_event_actordie.cpp | 80 LE_SetThink(le, nullptr); in CL_ActorDie()
|
H A D | e_event_actorappear.cpp | 146 LE_SetThink(le, LET_StartIdle); in CL_ActorAppear()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/inventory/ |
H A D | e_event_invdel.cpp | 69 LE_SetThink(le, LET_StartIdle); in CL_InvDel()
|
H A D | e_event_invadd.cpp | 121 LE_SetThink(le, LET_StartIdle); in CL_InvAdd()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_localentity.cpp | 271 void LE_SetThink (le_t* le, localEntityThinkFunc_t think) in LE_SetThink() function 472 LE_SetThink(le, nullptr); in LET_StartIdle() 622 LE_SetThink(le, LET_StartIdle); in LE_DoEndPathMove() 700 LE_SetThink(le, LET_PathMove); in LET_StartPathMove() 712 LE_SetThink(le, LET_StartIdle); in LET_HiddenMove() 836 LE_SetThink(le, LET_Projectile); in LE_AddProjectile() 955 LE_SetThink(le, LET_Projectile); in LE_AddGrenade() 1074 LE_SetThink(le, nullptr); in LET_RotateDoor() 1142 LE_SetThink(le, nullptr); in LET_SlideDoor()
|
H A D | cl_localentity.h | 280 void LE_SetThink(le_t* le, localEntityThinkFunc_t think);
|