Searched refs:LF_MIXNIGHTSCOUNTDOWN (Results 1 – 5 of 5) sorted by relevance
376 #define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countd… macro
4916 {"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
1746 mapheaderinfo[num-1]->levelflags |= LF_MIXNIGHTSCOUNTDOWN; in readlevelheader()1748 mapheaderinfo[num-1]->levelflags &= ~LF_MIXNIGHTSCOUNTDOWN; in readlevelheader()
3044 if ((mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN) in P_NiGHTSDamage()3500 if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN) in P_SpecialStageDamage()
730 if ((mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN) in P_DeNightserizePlayer()746 if ((mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN) in P_DeNightserizePlayer()817 if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN) in P_NightserizePlayer()7122 if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN) in P_NiGHTSMovement()