/dports/graphics/lib3ds/lib3ds-1.3.0/lib3ds/ |
H A D | node.c | 257 ASSERT(LIB3DS_FALSE); in lib3ds_node_eval() 495 return(LIB3DS_FALSE); in lib3ds_node_read() 507 return(LIB3DS_FALSE); in lib3ds_node_read() 774 return(LIB3DS_FALSE); in lib3ds_node_write() 777 return(LIB3DS_FALSE); in lib3ds_node_write() 805 return(LIB3DS_FALSE); in lib3ds_node_write() 808 return(LIB3DS_FALSE); in lib3ds_node_write() 811 return(LIB3DS_FALSE); in lib3ds_node_write() 857 return(LIB3DS_FALSE); in lib3ds_node_write() 1080 return(LIB3DS_FALSE); in lib3ds_node_write() [all …]
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H A D | material.c | 112 return(LIB3DS_FALSE); in color_read() 174 return(LIB3DS_FALSE); in int_percentage_read() 202 return(LIB3DS_FALSE); in texture_map_read() 398 return(LIB3DS_FALSE); in lib3ds_material_read() 737 return(LIB3DS_FALSE); in texture_map_write() 857 return(LIB3DS_FALSE); in texture_map_write() 873 return(LIB3DS_FALSE); in lib3ds_material_write() 1035 return(LIB3DS_FALSE); in lib3ds_material_write() 1038 return(LIB3DS_FALSE); in lib3ds_material_write() 1041 return(LIB3DS_FALSE); in lib3ds_material_write() [all …]
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H A D | file.c | 181 return(LIB3DS_FALSE); in lib3ds_file_save() 193 return LIB3DS_FALSE; in lib3ds_file_save() 330 return(LIB3DS_FALSE); in named_object_read() 333 return(LIB3DS_FALSE); in named_object_read() 436 return(LIB3DS_FALSE); in ambient_read() 479 return(LIB3DS_FALSE); in mdata_read() 600 return(LIB3DS_FALSE); in kfdata_read() 758 return(LIB3DS_FALSE); in lib3ds_file_read() 874 return(LIB3DS_FALSE); in mdata_write() 987 return(LIB3DS_FALSE); in mdata_write() [all …]
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H A D | chunk.c | 38 static Lib3dsBool enable_dump=LIB3DS_FALSE; 39 static Lib3dsBool enable_unknown=LIB3DS_FALSE; 103 return(LIB3DS_FALSE); in lib3ds_chunk_read() 119 return(LIB3DS_FALSE); in lib3ds_chunk_read_start() 195 return(LIB3DS_FALSE); in lib3ds_chunk_write() 199 return(LIB3DS_FALSE); in lib3ds_chunk_write() 215 return(LIB3DS_FALSE); in lib3ds_chunk_write_start() 218 return(LIB3DS_FALSE); in lib3ds_chunk_write_start() 235 return(LIB3DS_FALSE); in lib3ds_chunk_write_end() 242 return(LIB3DS_FALSE); in lib3ds_chunk_write_end()
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H A D | atmosphere.c | 39 return(LIB3DS_FALSE); in fog_read() 82 return(LIB3DS_FALSE); in layer_fog_read() 116 return(LIB3DS_FALSE); in distance_cue_read() 150 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 158 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 166 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 174 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 209 return(LIB3DS_FALSE); in lib3ds_atmosphere_write() 229 return(LIB3DS_FALSE); in lib3ds_atmosphere_write() 255 return(LIB3DS_FALSE); in lib3ds_atmosphere_write() [all …]
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H A D | mesh.c | 47 return(LIB3DS_FALSE); in face_array_read() 55 return(LIB3DS_FALSE); in face_array_read() 214 return(LIB3DS_FALSE); in lib3ds_mesh_new_point_list() 274 return(LIB3DS_FALSE); in lib3ds_mesh_new_flag_list() 333 return(LIB3DS_FALSE); in lib3ds_mesh_new_texel_list() 392 return(LIB3DS_FALSE); in lib3ds_mesh_new_face_list() 607 return(LIB3DS_FALSE); in lib3ds_mesh_read() 847 return(LIB3DS_FALSE); in face_array_write() 939 return(LIB3DS_FALSE); in face_array_write() 978 return(LIB3DS_FALSE); in lib3ds_mesh_write() [all …]
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H A D | io.c | 322 return LIB3DS_FALSE; in lib3ds_io_read_string() 330 return(LIB3DS_FALSE); in lib3ds_io_read_string() 348 return(LIB3DS_FALSE); in lib3ds_io_write_byte() 368 return(LIB3DS_FALSE); in lib3ds_io_write_word() 390 return(LIB3DS_FALSE); in lib3ds_io_write_dword() 406 return(LIB3DS_FALSE); in lib3ds_io_write_intb() 426 return(LIB3DS_FALSE); in lib3ds_io_write_intw() 448 return(LIB3DS_FALSE); in lib3ds_io_write_intd() 472 return(LIB3DS_FALSE); in lib3ds_io_write_float() 489 return(LIB3DS_FALSE); in lib3ds_io_write_vector() [all …]
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H A D | background.c | 39 Lib3dsBool have_lin=LIB3DS_FALSE; in solid_bgnd_read() 42 return(LIB3DS_FALSE); in solid_bgnd_read() 75 return(LIB3DS_FALSE); in v_gradient_read() 118 return(LIB3DS_FALSE); in lib3ds_background_read() 125 return(LIB3DS_FALSE); in lib3ds_background_read() 133 return(LIB3DS_FALSE); in lib3ds_background_read() 141 return(LIB3DS_FALSE); in lib3ds_background_read()
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H A D | light.c | 117 return(LIB3DS_FALSE); in spotlight_read() 165 return(LIB3DS_FALSE); in spotlight_read() 203 return(LIB3DS_FALSE); in lib3ds_light_read() 257 return(LIB3DS_FALSE); in lib3ds_light_read() 281 return(LIB3DS_FALSE); in lib3ds_light_write() 330 return(LIB3DS_FALSE); in lib3ds_light_write() 406 return(LIB3DS_FALSE); in lib3ds_light_write() 410 return(LIB3DS_FALSE); in lib3ds_light_write()
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H A D | camera.c | 129 return(LIB3DS_FALSE); in lib3ds_camera_read() 198 return(LIB3DS_FALSE); in lib3ds_camera_write() 227 return(LIB3DS_FALSE); in lib3ds_camera_write()
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H A D | tracks.c | 154 *p=LIB3DS_FALSE; in lib3ds_bool_track_eval() 162 result=LIB3DS_FALSE; in lib3ds_bool_track_eval() 166 result=LIB3DS_FALSE; in lib3ds_bool_track_eval() 206 return(LIB3DS_FALSE); in lib3ds_bool_track_read() 233 return(LIB3DS_FALSE); in lib3ds_bool_track_write() 523 return(LIB3DS_FALSE); in lib3ds_lin1_track_read() 551 return(LIB3DS_FALSE); in lib3ds_lin1_track_write() 839 return(LIB3DS_FALSE); in lib3ds_lin3_track_read() 869 return(LIB3DS_FALSE); in lib3ds_lin3_track_write() 1187 return(LIB3DS_FALSE); in lib3ds_quat_track_read() [all …]
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H A D | viewport.c | 44 return(LIB3DS_FALSE); in lib3ds_viewport_read() 212 return(LIB3DS_FALSE); in lib3ds_viewport_write() 255 return(LIB3DS_FALSE); in lib3ds_viewport_write() 264 return(LIB3DS_FALSE); in lib3ds_viewport_write() 353 return(LIB3DS_FALSE); in lib3ds_viewport_write()
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H A D | tcb.c | 99 return(LIB3DS_FALSE); in lib3ds_tcb_read() 129 return(LIB3DS_FALSE); in lib3ds_tcb_write()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/lib3ds/ |
H A D | node.c | 257 ASSERT(LIB3DS_FALSE); in lib3ds_node_eval() 495 return(LIB3DS_FALSE); in lib3ds_node_read() 507 return(LIB3DS_FALSE); in lib3ds_node_read() 774 return(LIB3DS_FALSE); in lib3ds_node_write() 777 return(LIB3DS_FALSE); in lib3ds_node_write() 805 return(LIB3DS_FALSE); in lib3ds_node_write() 808 return(LIB3DS_FALSE); in lib3ds_node_write() 811 return(LIB3DS_FALSE); in lib3ds_node_write() 857 return(LIB3DS_FALSE); in lib3ds_node_write() 1080 return(LIB3DS_FALSE); in lib3ds_node_write() [all …]
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H A D | material.c | 112 return(LIB3DS_FALSE); in color_read() 174 return(LIB3DS_FALSE); in int_percentage_read() 202 return(LIB3DS_FALSE); in texture_map_read() 398 return(LIB3DS_FALSE); in lib3ds_material_read() 737 return(LIB3DS_FALSE); in texture_map_write() 857 return(LIB3DS_FALSE); in texture_map_write() 873 return(LIB3DS_FALSE); in lib3ds_material_write() 1035 return(LIB3DS_FALSE); in lib3ds_material_write() 1038 return(LIB3DS_FALSE); in lib3ds_material_write() 1041 return(LIB3DS_FALSE); in lib3ds_material_write() [all …]
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H A D | file.c | 181 return(LIB3DS_FALSE); in lib3ds_file_save() 193 return LIB3DS_FALSE; in lib3ds_file_save() 330 return(LIB3DS_FALSE); in named_object_read() 333 return(LIB3DS_FALSE); in named_object_read() 436 return(LIB3DS_FALSE); in ambient_read() 479 return(LIB3DS_FALSE); in mdata_read() 600 return(LIB3DS_FALSE); in kfdata_read() 758 return(LIB3DS_FALSE); in lib3ds_file_read() 874 return(LIB3DS_FALSE); in mdata_write() 987 return(LIB3DS_FALSE); in mdata_write() [all …]
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H A D | chunk.c | 38 static Lib3dsBool enable_dump=LIB3DS_FALSE; 39 static Lib3dsBool enable_unknown=LIB3DS_FALSE; 103 return(LIB3DS_FALSE); in lib3ds_chunk_read() 119 return(LIB3DS_FALSE); in lib3ds_chunk_read_start() 195 return(LIB3DS_FALSE); in lib3ds_chunk_write() 199 return(LIB3DS_FALSE); in lib3ds_chunk_write() 215 return(LIB3DS_FALSE); in lib3ds_chunk_write_start() 218 return(LIB3DS_FALSE); in lib3ds_chunk_write_start() 235 return(LIB3DS_FALSE); in lib3ds_chunk_write_end() 242 return(LIB3DS_FALSE); in lib3ds_chunk_write_end()
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H A D | atmosphere.c | 39 return(LIB3DS_FALSE); in fog_read() 82 return(LIB3DS_FALSE); in layer_fog_read() 116 return(LIB3DS_FALSE); in distance_cue_read() 150 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 158 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 166 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 174 return(LIB3DS_FALSE); in lib3ds_atmosphere_read() 209 return(LIB3DS_FALSE); in lib3ds_atmosphere_write() 229 return(LIB3DS_FALSE); in lib3ds_atmosphere_write() 255 return(LIB3DS_FALSE); in lib3ds_atmosphere_write() [all …]
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H A D | mesh.c | 47 return(LIB3DS_FALSE); in face_array_read() 55 return(LIB3DS_FALSE); in face_array_read() 214 return(LIB3DS_FALSE); in lib3ds_mesh_new_point_list() 274 return(LIB3DS_FALSE); in lib3ds_mesh_new_flag_list() 333 return(LIB3DS_FALSE); in lib3ds_mesh_new_texel_list() 392 return(LIB3DS_FALSE); in lib3ds_mesh_new_face_list() 607 return(LIB3DS_FALSE); in lib3ds_mesh_read() 847 return(LIB3DS_FALSE); in face_array_write() 939 return(LIB3DS_FALSE); in face_array_write() 978 return(LIB3DS_FALSE); in lib3ds_mesh_write() [all …]
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H A D | io.c | 322 return LIB3DS_FALSE; in lib3ds_io_read_string() 330 return(LIB3DS_FALSE); in lib3ds_io_read_string() 348 return(LIB3DS_FALSE); in lib3ds_io_write_byte() 368 return(LIB3DS_FALSE); in lib3ds_io_write_word() 390 return(LIB3DS_FALSE); in lib3ds_io_write_dword() 406 return(LIB3DS_FALSE); in lib3ds_io_write_intb() 426 return(LIB3DS_FALSE); in lib3ds_io_write_intw() 448 return(LIB3DS_FALSE); in lib3ds_io_write_intd() 472 return(LIB3DS_FALSE); in lib3ds_io_write_float() 489 return(LIB3DS_FALSE); in lib3ds_io_write_vector() [all …]
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H A D | background.c | 39 Lib3dsBool have_lin=LIB3DS_FALSE; in solid_bgnd_read() 42 return(LIB3DS_FALSE); in solid_bgnd_read() 75 return(LIB3DS_FALSE); in v_gradient_read() 118 return(LIB3DS_FALSE); in lib3ds_background_read() 125 return(LIB3DS_FALSE); in lib3ds_background_read() 133 return(LIB3DS_FALSE); in lib3ds_background_read() 141 return(LIB3DS_FALSE); in lib3ds_background_read()
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H A D | light.c | 117 return(LIB3DS_FALSE); in spotlight_read() 165 return(LIB3DS_FALSE); in spotlight_read() 203 return(LIB3DS_FALSE); in lib3ds_light_read() 257 return(LIB3DS_FALSE); in lib3ds_light_read() 281 return(LIB3DS_FALSE); in lib3ds_light_write() 330 return(LIB3DS_FALSE); in lib3ds_light_write() 406 return(LIB3DS_FALSE); in lib3ds_light_write() 410 return(LIB3DS_FALSE); in lib3ds_light_write()
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H A D | camera.c | 129 return(LIB3DS_FALSE); in lib3ds_camera_read() 198 return(LIB3DS_FALSE); in lib3ds_camera_write() 227 return(LIB3DS_FALSE); in lib3ds_camera_write()
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H A D | tracks.c | 154 *p=LIB3DS_FALSE; in lib3ds_bool_track_eval() 162 result=LIB3DS_FALSE; in lib3ds_bool_track_eval() 166 result=LIB3DS_FALSE; in lib3ds_bool_track_eval() 206 return(LIB3DS_FALSE); in lib3ds_bool_track_read() 233 return(LIB3DS_FALSE); in lib3ds_bool_track_write() 523 return(LIB3DS_FALSE); in lib3ds_lin1_track_read() 551 return(LIB3DS_FALSE); in lib3ds_lin1_track_write() 839 return(LIB3DS_FALSE); in lib3ds_lin3_track_read() 869 return(LIB3DS_FALSE); in lib3ds_lin3_track_write() 1187 return(LIB3DS_FALSE); in lib3ds_quat_track_read() [all …]
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H A D | viewport.c | 44 return(LIB3DS_FALSE); in lib3ds_viewport_read() 212 return(LIB3DS_FALSE); in lib3ds_viewport_write() 255 return(LIB3DS_FALSE); in lib3ds_viewport_write() 264 return(LIB3DS_FALSE); in lib3ds_viewport_write() 353 return(LIB3DS_FALSE); in lib3ds_viewport_write()
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