Searched refs:LICH_WEAPON (Results 1 – 2 of 2) sorted by relevance
28 static const int LICH_WEAPON = 5; variable316 if ( bodypart >= LICH_WEAPON ) in lichFireAnimate()341 if ( bodypart >= LICH_WEAPON ) in lichFireAnimate()1013 case LICH_WEAPON: in lichFireAnimate()
29 static const int LICH_WEAPON = 5; variable317 if ( bodypart >= LICH_WEAPON ) in lichIceAnimate()342 if ( bodypart >= LICH_WEAPON ) in lichIceAnimate()1124 case LICH_WEAPON: in lichIceAnimate()