Searched refs:LICNShader (Results 1 – 6 of 6) sorted by relevance
/dports/math/vtk8/VTK-8.2.0/Rendering/LICOpenGL2/ |
H A D | vtkLineIntegralConvolution2D.cxx | 1022 this->LICNShader = nullptr; in vtkLineIntegralConvolution2D() 1071 if (this->LICNShader) in ~vtkLineIntegralConvolution2D() 1073 delete this->LICNShader; in ~vtkLineIntegralConvolution2D() 1234 if (this->LICNShader) in SetLICNShader() 1236 this->LICNShader->Program = prog; in SetLICNShader() 1320 BuildAShader(renWin, &this->LICNShader, in BuildShaders() 1692 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute() 1701 this->LICNShader); in Execute() 1933 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute() 1942 this->LICNShader); in Execute() [all …]
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H A D | vtkLineIntegralConvolution2D.h | 420 vtkOpenGLHelper *LICNShader; variable
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/dports/math/vtk9/VTK-9.1.0/Rendering/LICOpenGL2/ |
H A D | vtkLineIntegralConvolution2D.cxx | 889 this->LICNShader = nullptr; in vtkLineIntegralConvolution2D() 929 delete this->LICNShader; in ~vtkLineIntegralConvolution2D() 1076 if (this->LICNShader) in SetLICNShader() 1078 this->LICNShader->Program = prog; in SetLICNShader() 1155 BuildAShader(renWin, &this->LICNShader, vtkLineIntegralConvolution2D_LICN); in BuildShaders() 1491 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute() 1492 this->LICNShader->Program->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute() 1495 this->LICNShader->Program->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute() 1723 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute() 1724 this->LICNShader->Program->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute() [all …]
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H A D | vtkLineIntegralConvolution2D.h | 406 vtkOpenGLHelper* LICNShader; variable
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/dports/math/vtk6/VTK-6.2.0/Rendering/LIC/ |
H A D | vtkLineIntegralConvolution2D.cxx | 970 this->LICNShader = NULL; in vtkLineIntegralConvolution2D() 1176 vtkSetObjectBodyMacro(LICNShader, vtkShaderProgram2, prog); in SetLICNShader() 1731 this->LICNShader->UseProgram(); in Execute() 1732 this->LICNShader->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute() 1742 this->LICNShader->UnuseProgram(); in Execute() 1963 this->LICNShader->UseProgram(); in Execute() 1964 this->LICNShader->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute() 1974 this->LICNShader->UnuseProgram(); in Execute() 2140 << indent << "LICNShader=" << this->LICNShader << endl in PrintSelf()
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H A D | vtkLineIntegralConvolution2D.h | 371 vtkShaderProgram2 *LICNShader; variable
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