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Searched refs:LICNShader (Results 1 – 6 of 6) sorted by relevance

/dports/math/vtk8/VTK-8.2.0/Rendering/LICOpenGL2/
H A DvtkLineIntegralConvolution2D.cxx1022 this->LICNShader = nullptr; in vtkLineIntegralConvolution2D()
1071 if (this->LICNShader) in ~vtkLineIntegralConvolution2D()
1073 delete this->LICNShader; in ~vtkLineIntegralConvolution2D()
1234 if (this->LICNShader) in SetLICNShader()
1236 this->LICNShader->Program = prog; in SetLICNShader()
1320 BuildAShader(renWin, &this->LICNShader, in BuildShaders()
1692 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute()
1701 this->LICNShader); in Execute()
1933 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute()
1942 this->LICNShader); in Execute()
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H A DvtkLineIntegralConvolution2D.h420 vtkOpenGLHelper *LICNShader; variable
/dports/math/vtk9/VTK-9.1.0/Rendering/LICOpenGL2/
H A DvtkLineIntegralConvolution2D.cxx889 this->LICNShader = nullptr; in vtkLineIntegralConvolution2D()
929 delete this->LICNShader; in ~vtkLineIntegralConvolution2D()
1076 if (this->LICNShader) in SetLICNShader()
1078 this->LICNShader->Program = prog; in SetLICNShader()
1155 BuildAShader(renWin, &this->LICNShader, vtkLineIntegralConvolution2D_LICN); in BuildShaders()
1491 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute()
1492 this->LICNShader->Program->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute()
1495 this->LICNShader->Program->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute()
1723 renWin->GetShaderCache()->ReadyShaderProgram(this->LICNShader->Program); in Execute()
1724 this->LICNShader->Program->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute()
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H A DvtkLineIntegralConvolution2D.h406 vtkOpenGLHelper* LICNShader; variable
/dports/math/vtk6/VTK-6.2.0/Rendering/LIC/
H A DvtkLineIntegralConvolution2D.cxx970 this->LICNShader = NULL; in vtkLineIntegralConvolution2D()
1176 vtkSetObjectBodyMacro(LICNShader, vtkShaderProgram2, prog); in SetLICNShader()
1731 this->LICNShader->UseProgram(); in Execute()
1732 this->LICNShader->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute()
1742 this->LICNShader->UnuseProgram(); in Execute()
1963 this->LICNShader->UseProgram(); in Execute()
1964 this->LICNShader->SetUniformi("texLIC", bufs.GetLICTextureUnit()); in Execute()
1974 this->LICNShader->UnuseProgram(); in Execute()
2140 << indent << "LICNShader=" << this->LICNShader << endl in PrintSelf()
H A DvtkLineIntegralConvolution2D.h371 vtkShaderProgram2 *LICNShader; variable