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Searched refs:LIGHTBLOCK (Results 1 – 15 of 15) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dobject.c47 static LIGHTBLOCK *FreeLightBlockList[maxlightblocks];
49 static LIGHTBLOCK FreeLightBlockData[maxlightblocks];
369 LIGHTBLOCK *FreeBlkPtr = &FreeLightBlockData[0]; in InitialiseLightBlocks()
385 LIGHTBLOCK* AllocateLightBlock(void) in AllocateLightBlock()
403 for(i = sizeof(LIGHTBLOCK)/4; i!=0; i--) in AllocateLightBlock()
413 void DeallocateLightBlock(LIGHTBLOCK *lptr) in DeallocateLightBlock()
453 LIGHTBLOCK* AddLightBlock(DISPLAYBLOCK *dptr, LIGHTBLOCK *lptr_to_add) in AddLightBlock()
457 LIGHTBLOCK **larrayptr; in AddLightBlock()
458 LIGHTBLOCK **freelarrayptr; in AddLightBlock()
459 LIGHTBLOCK *lptr = 0; in AddLightBlock()
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H A Dkshape.c1661 LIGHTBLOCK **larrayptr; in VertexIntensity_Pred_Thermal()
1662 LIGHTBLOCK *lptr; in VertexIntensity_Pred_Thermal()
1776 LIGHTBLOCK **larrayptr; in VertexIntensity_Pred_SeeAliens()
1777 LIGHTBLOCK *lptr; in VertexIntensity_Pred_SeeAliens()
1860 LIGHTBLOCK **larrayptr; in VertexIntensity_Pred_SeePredatorTech()
1861 LIGHTBLOCK *lptr; in VertexIntensity_Pred_SeePredatorTech()
1945 LIGHTBLOCK **larrayptr; in VertexIntensity_ImageIntensifier()
1946 LIGHTBLOCK *lptr; in VertexIntensity_ImageIntensifier()
2120 LIGHTBLOCK *lptr; in VertexIntensity_Standard_Opt()
2321 LIGHTBLOCK *lptr; in VertexIntensity_DiscoInferno()
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H A Dmodule.c440 LIGHTBLOCK *lptr_array = mptr->m_lightarray; in AllocateModuleObject()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ltfx.c238 LIGHTBLOCK * lp = dptr->ObLights[j]; in LightFXBehaveFun()
264 LIGHTBLOCK * lp = dptr->ObLights[j]; in LightFXBehaveFun()
295 LIGHTBLOCK * lp = dptr->ObLights[j]; in LightFXBehaveFun()
381 LIGHTBLOCK * lp = dptr->ObLights[j]; in LightFXBehaveFun()
445 LIGHTBLOCK * lp = dptr->ObLights[j]; in LightFXBehaveFun()
526 LIGHTBLOCK * lp = dptr->ObLights[j]; in LightFXBehaveFun()
602 LIGHTBLOCK * lp = dptr->ObLights[j]; in LoadStrategy_LightFx()
H A Dbh_light.h45 LIGHTBLOCK* light;
95 LIGHTBLOCK* light;
H A Davpview.c72 LIGHTBLOCK *LightSourcesForObject[MaxLightsPerObject];
132 LIGHTBLOCK *lptr; in LightSourcesInRangeOfObject()
227 LIGHTBLOCK *lptr = &(lightElementPtr->LightBlock); in LightSourcesInRangeOfObject()
270 LIGHTBLOCK *lptr = dispPtr->ObLights[j]; in LightIntensityAtPoint()
800 LIGHTBLOCK *lptr; in UpdateObjectLights()
801 LIGHTBLOCK **larrayptr = &dptr->ObLights[0]; in UpdateObjectLights()
H A Dlighting.c28 LIGHTBLOCK *lightPtr; in AddLightingEffectToObject()
231 LIGHTBLOCK *lightPtr = dptr->ObLights[--numlights]; in LightBlockDeallocation()
283 LIGHTBLOCK *lightPtr = &(lightElementPtr->LightBlock); in MakeLightElement()
375 LIGHTBLOCK *lightPtr = &(lightElementPtr->LightBlock); in HandleLightElementSystem()
H A Dlighting.h42 LIGHTBLOCK LightBlock;
H A Dbh_videoscreen.c165 LIGHTBLOCK *lightPtr = dptr->ObLights[0]; in VideoScreenBehaviour()
H A Dparticle.c2890 LIGHTBLOCK *lPtr = pl_bhv->light; in HandleParticleSystem()
3390 LIGHTBLOCK *lPtr = objectPtr->ObLights[0]; in DoFlareCorona()
H A Dbh_weap.c1602 LIGHTBLOCK *lightPtr = sbPtr->SBdptr->ObLights[0];
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h713 } LIGHTBLOCK; typedef
845 LIGHTBLOCK *ObLights[MaxObjectLights];
1968 LIGHTBLOCK *lptr,
2041 LIGHTBLOCK* AllocateLightBlock(void);
2042 void DeallocateLightBlock(LIGHTBLOCK *lptr);
2044 LIGHTBLOCK* AddLightBlock(DISPLAYBLOCK *dptr, LIGHTBLOCK *lptr_to_add);
2045 void DeleteLightBlock(LIGHTBLOCK *lptr, DISPLAYBLOCK *dptr);
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dobjsetup.cpp1728 void setup_placed_light_data (LIGHTBLOCK * lPtr, Placed_Object_Light_Chunk * lc);
1765 pltd->light=(LIGHTBLOCK*) PoolAllocateMem(sizeof(LIGHTBLOCK)); in add_placed_light()
3370 void setup_light_data (LIGHTBLOCK * lPtr, Light_Chunk * lc) in setup_light_data()
3402 void setup_placed_light_data (LIGHTBLOCK * lPtr, Placed_Object_Light_Chunk * lc) in setup_placed_light_data()
3552 …this_mod->m_lightarray = (LIGHTBLOCK *) PoolAllocateMem (sizeof(LIGHTBLOCK)*(lights_for_this_modul… in SetUpRunTimeLights()
3559 LIGHTBLOCK * lPtr = this_mod->m_lightarray; in SetUpRunTimeLights()
H A Dd3d_render.cpp4188 LIGHTBLOCK *lptr = dispPtr->ObLights[j]; in LightSourceWaterPoint()
4237 LIGHTBLOCK *lptr = dispPtr->ObLights[j]; in LightIntensityAtPoint()
H A Dpldghost.c3692 LIGHTBLOCK *lightPtr = sbPtr->SBdptr->ObLights[0]; in MaintainGhosts()