Searched refs:LIGHTINGTEXTUREWIDTH (Results 1 – 1 of 1) sorted by relevance
1405 #define LIGHTINGTEXTUREWIDTH 64 macro1437 unsigned char texture_AS[LIGHTINGTEXTUREWIDTH][LIGHTINGTEXTUREWIDTH][2]; in Generate_LightingTexture()1479 const float vz = LIGHTINGTEXTUREWIDTH / 2; in Generate_LightingTexture()1482 for (int y = 0; y < LIGHTINGTEXTUREWIDTH; ++y) { in Generate_LightingTexture()1483 for (int x = 0; x < LIGHTINGTEXTUREWIDTH; ++x) { in Generate_LightingTexture()1552 /* width */ LIGHTINGTEXTUREWIDTH, in Generate_LightingTexture()1553 /* height */ LIGHTINGTEXTUREWIDTH, in Generate_LightingTexture()