Home
last modified time | relevance | path

Searched refs:LIGHTING_PERPIXEL (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DTechnique.h38 LIGHTING_PERPIXEL enumerator
H A DTechnique.cpp94 lightingMode_ = LIGHTING_PERPIXEL; in Pass()
H A DRenderer.cpp1207 if (pass->GetLightingMode() == LIGHTING_PERPIXEL) in SetBatchShaders()
1705 if (pass->GetLightingMode() == LIGHTING_PERPIXEL) in LoadPassShaders()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DTechnique.pkg7 LIGHTING_PERPIXEL
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DGraphicsAPI.cpp860 engine->RegisterEnumValue("PassLightingMode", "LIGHTING_PERPIXEL", LIGHTING_PERPIXEL); in RegisterMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h15695 LIGHTING_PERPIXEL, enumerator
H A DLuaScriptAPI.dox8415 - int LIGHTING_PERPIXEL
H A DScriptAPI.dox16275 - LIGHTING_PERPIXEL