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Searched refs:LIGHTING_PERVERTEX (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DTechnique.h37 LIGHTING_PERVERTEX, enumerator
H A DTechnique.cpp92 lightingMode_ = LIGHTING_PERVERTEX; in Pass()
H A DRenderer.cpp1264 if (pass->GetLightingMode() == LIGHTING_PERVERTEX) in SetBatchShaders()
1738 if (pass->GetLightingMode() == LIGHTING_PERVERTEX) in LoadPassShaders()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DTechnique.pkg6 LIGHTING_PERVERTEX,
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DGraphicsAPI.cpp859 engine->RegisterEnumValue("PassLightingMode", "LIGHTING_PERVERTEX", LIGHTING_PERVERTEX); in RegisterMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h15694 LIGHTING_PERVERTEX, enumerator
H A DLuaScriptAPI.dox8414 - int LIGHTING_PERVERTEX
H A DScriptAPI.dox16274 - LIGHTING_PERVERTEX