Searched refs:LIGHTING_TORCH (Results 1 – 6 of 6) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | ui-knowledge.c | 2254 col += big_pad(col, row, feat_x_attr[LIGHTING_TORCH][feat->fidx], in display_feature() 2255 feat_x_char[LIGHTING_TORCH][feat->fidx]); in display_feature() 2320 case LIGHTING_TORCH: return ", 'l/L' for lighting (torch)"; in feat_prompt() 2334 case LIGHTING_LIT: f_uik_lighting = LIGHTING_TORCH; break; in f_xtra_act() 2335 case LIGHTING_TORCH: f_uik_lighting = LIGHTING_LOS; break; in f_xtra_act() 2342 case LIGHTING_LOS: f_uik_lighting = LIGHTING_TORCH; break; in f_xtra_act() 2417 col += big_pad(col, row, trap_x_attr[LIGHTING_TORCH][trap->tidx], in display_trap() 2418 trap_x_char[LIGHTING_TORCH][trap->tidx]); in display_trap() 2515 case LIGHTING_LIT: t_uik_lighting = LIGHTING_TORCH; break; in t_xtra_act() 2516 case LIGHTING_TORCH: t_uik_lighting = LIGHTING_LOS; break; in t_xtra_act() [all …]
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H A D | cave-map.c | 113 g->lighting = LIGHTING_TORCH; in map_info() 121 g->lighting = LIGHTING_TORCH; in map_info()
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H A D | ui-prefs.c | 258 if (j == LIGHTING_TORCH) in dump_features() 775 light_idx = LIGHTING_TORCH; in parse_prefs_trap() 817 light_idx = LIGHTING_TORCH; in parse_prefs_feat()
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H A D | ui-map.c | 120 case LIGHTING_TORCH: *a = get_color(*a, ATTR_LIGHT, 1); break; in grid_get_attr()
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H A D | cave.h | 142 LIGHTING_TORCH, /* torchlight */ enumerator
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/dports/games/mangband/mangband-1.5.3/src/common/ |
H A D | defines.h | 235 #define LIGHTING_TORCH 0 macro
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