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Searched refs:LIGHTING_TORCH (Results 1 – 6 of 6) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dui-knowledge.c2254 col += big_pad(col, row, feat_x_attr[LIGHTING_TORCH][feat->fidx], in display_feature()
2255 feat_x_char[LIGHTING_TORCH][feat->fidx]); in display_feature()
2320 case LIGHTING_TORCH: return ", 'l/L' for lighting (torch)"; in feat_prompt()
2334 case LIGHTING_LIT: f_uik_lighting = LIGHTING_TORCH; break; in f_xtra_act()
2335 case LIGHTING_TORCH: f_uik_lighting = LIGHTING_LOS; break; in f_xtra_act()
2342 case LIGHTING_LOS: f_uik_lighting = LIGHTING_TORCH; break; in f_xtra_act()
2417 col += big_pad(col, row, trap_x_attr[LIGHTING_TORCH][trap->tidx], in display_trap()
2418 trap_x_char[LIGHTING_TORCH][trap->tidx]); in display_trap()
2515 case LIGHTING_LIT: t_uik_lighting = LIGHTING_TORCH; break; in t_xtra_act()
2516 case LIGHTING_TORCH: t_uik_lighting = LIGHTING_LOS; break; in t_xtra_act()
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H A Dcave-map.c113 g->lighting = LIGHTING_TORCH; in map_info()
121 g->lighting = LIGHTING_TORCH; in map_info()
H A Dui-prefs.c258 if (j == LIGHTING_TORCH) in dump_features()
775 light_idx = LIGHTING_TORCH; in parse_prefs_trap()
817 light_idx = LIGHTING_TORCH; in parse_prefs_feat()
H A Dui-map.c120 case LIGHTING_TORCH: *a = get_color(*a, ATTR_LIGHT, 1); break; in grid_get_attr()
H A Dcave.h142 LIGHTING_TORCH, /* torchlight */ enumerator
/dports/games/mangband/mangband-1.5.3/src/common/
H A Ddefines.h235 #define LIGHTING_TORCH 0 macro