Searched refs:LIGHTMAP_NIGHT (Results 1 – 4 of 4) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | ufo2map.cpp | 500 VectorSet(config.sun_ambient_color[LIGHTMAP_NIGHT], 0.16, 0.16, 0.17); in U2M_SetDefaultConfigValues() 501 config.sun_intensity[LIGHTMAP_NIGHT] = 15; in U2M_SetDefaultConfigValues() 502 Vector2Set(config.sun_angles[LIGHTMAP_NIGHT], -80, 220); in U2M_SetDefaultConfigValues() 503 VectorSet(config.sun_color[LIGHTMAP_NIGHT], 0.25, 0.25, 0.35); in U2M_SetDefaultConfigValues() 504 ColorNormalize(config.sun_color[LIGHTMAP_NIGHT], config.sun_color[LIGHTMAP_NIGHT]); in U2M_SetDefaultConfigValues() 505 …AngleVectors(config.sun_angles[LIGHTMAP_NIGHT], config.sun_normal[LIGHTMAP_NIGHT], nullptr, nullpt… in U2M_SetDefaultConfigValues()
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/dports/games/ufoai/ufoai-2.5-source/src/shared/ |
H A D | defines.h | 366 #define LIGHTMAP_NIGHT 0 macro
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/ |
H A D | bspfile.cpp | 269 …curTile->lightdatasize[LIGHTMAP_NIGHT] = CopyLump(header, LUMP_LIGHTING_NIGHT, curTile->lightdata[… in LoadBSPFile()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_brush.cpp | 337 i = LittleLong(in->lightofs[LIGHTMAP_NIGHT]); in R_ModLoadSurfaces()
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