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Searched refs:LIGHT_3 (Results 1 – 7 of 7) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dlist-object-flags.h44 OF(LIGHT_3)
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/Graphics/HLE/Microcode/
H A DFast3D.c28 gSPLight( w1, LIGHT_3 ); in F3D_MoveMem()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DF3D.c106 gln64gSPLightColor( LIGHT_3, w1 ); in F3D_MoveWord()
H A DGBI.h642 #define LIGHT_3 3 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/
H A Ducode00.h160 gSPLightColor( LIGHT_3, w1 ); in uc0_moveword()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/Graphics/
H A DGBI.h678 #define LIGHT_3 3 macro
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dformat.h802 E( LIGHT_3 ) \