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Searched refs:LIMB_HUMANOID_LEFTLEG (Results 1 – 20 of 20) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_automaton.cpp716 if ( bodypart == LIMB_HUMANOID_RIGHTLEG || bodypart == LIMB_HUMANOID_LEFTLEG ) in automatonMoveBodyparts()
746 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in automatonMoveBodyparts()
758 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in automatonMoveBodyparts()
945 case LIMB_HUMANOID_LEFTLEG: in automatonMoveBodyparts()
970 my->setHumanoidLimbOffset(entity, AUTOMATON, LIMB_HUMANOID_LEFTLEG); in automatonMoveBodyparts()
H A Dmonster_shadow.cpp537 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in shadowMoveBodyparts()
607 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in shadowMoveBodyparts()
617 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in shadowMoveBodyparts()
769 if ( bodypart == LIMB_HUMANOID_LEFTLEG ) in shadowMoveBodyparts()
872 case LIMB_HUMANOID_LEFTLEG: in shadowMoveBodyparts()
H A Dmonster_vampire.cpp621 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in vampireMoveBodyparts()
631 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in vampireMoveBodyparts()
820 case LIMB_HUMANOID_LEFTLEG: in vampireMoveBodyparts()
845 my->setHumanoidLimbOffset(entity, VAMPIRE, LIMB_HUMANOID_LEFTLEG); in vampireMoveBodyparts()
H A Dmonster_ghoul.cpp477 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in ghoulMoveBodyparts()
563 case LIMB_HUMANOID_LEFTLEG: in ghoulMoveBodyparts()
H A Dmonster_imp.cpp425 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in impMoveBodyparts()
500 case LIMB_HUMANOID_LEFTLEG: in impMoveBodyparts()
H A Dmonster_goatman.cpp837 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in goatmanMoveBodyparts()
849 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in goatmanMoveBodyparts()
969 case LIMB_HUMANOID_LEFTLEG: in goatmanMoveBodyparts()
994 my->setHumanoidLimbOffset(entity, GOATMAN, LIMB_HUMANOID_LEFTLEG); in goatmanMoveBodyparts()
H A Dmonster_incubus.cpp732 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in incubusMoveBodyparts()
742 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in incubusMoveBodyparts()
976 case LIMB_HUMANOID_LEFTLEG: in incubusMoveBodyparts()
1001 my->setHumanoidLimbOffset(entity, INCUBUS, LIMB_HUMANOID_LEFTLEG); in incubusMoveBodyparts()
H A Dmonster_succubus.cpp454 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in succubusMoveBodyparts()
520 case LIMB_HUMANOID_LEFTLEG: in succubusMoveBodyparts()
545 my->setHumanoidLimbOffset(entity, SUCCUBUS, LIMB_HUMANOID_LEFTLEG); in succubusMoveBodyparts()
H A Dmonster_goblin.cpp604 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in goblinMoveBodyparts()
688 case LIMB_HUMANOID_LEFTLEG: in goblinMoveBodyparts()
713 my->setHumanoidLimbOffset(entity, GOBLIN, LIMB_HUMANOID_LEFTLEG); in goblinMoveBodyparts()
H A Dmonster_insectoid.cpp870 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in insectoidMoveBodyparts()
880 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in insectoidMoveBodyparts()
1088 case LIMB_HUMANOID_LEFTLEG: in insectoidMoveBodyparts()
1113 my->setHumanoidLimbOffset(entity, INSECTOID, LIMB_HUMANOID_LEFTLEG); in insectoidMoveBodyparts()
H A Dmonster_gnome.cpp488 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in gnomeMoveBodyparts()
557 case LIMB_HUMANOID_LEFTLEG: in gnomeMoveBodyparts()
H A Dmonster_human.cpp960 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in humanMoveBodyparts()
1129 case LIMB_HUMANOID_LEFTLEG: in humanMoveBodyparts()
1826 case LIMB_HUMANOID_LEFTLEG: in humanSetLimbsClient()
H A Dmonster_kobold.cpp605 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in koboldMoveBodyparts()
674 case LIMB_HUMANOID_LEFTLEG: in koboldMoveBodyparts()
H A Dmonster_skeleton.cpp806 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in skeletonMoveBodyparts()
890 case LIMB_HUMANOID_LEFTLEG: in skeletonMoveBodyparts()
915 my->setHumanoidLimbOffset(entity, SKELETON, LIMB_HUMANOID_LEFTLEG); in skeletonMoveBodyparts()
H A Dmonster_troll.cpp443 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in trollMoveBodyparts()
H A Dmonster.hpp686 static const int LIMB_HUMANOID_LEFTLEG = 4; variable
H A Dmonster_demon.cpp457 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in demonMoveBodyparts()
H A Dmonster_shopkeeper.cpp1110 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in shopkeeperMoveBodyparts()
1198 case LIMB_HUMANOID_LEFTLEG: in shopkeeperMoveBodyparts()
H A Dactplayer.cpp1338 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_LEFTLEG); in actPlayer()
4845 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_LEFTLEG); in actPlayer()
4865 my->setHumanoidLimbOffset(entity, playerRace, LIMB_HUMANOID_LEFTLEG); in actPlayer()
6292 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setDefaultPlayerModel()
H A Dentity.cpp12686 node_t* rightbodyNode = list_Node(&this->children, LIMB_HUMANOID_LEFTLEG); in handleWeaponArmAttack()
13116 node_t* rightbodyNode = list_Node(&this->children, LIMB_HUMANOID_LEFTLEG); in humanoidAnimateWalk()
13218 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in humanoidAnimateWalk()
17654 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
17692 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
17746 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
17820 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
17920 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
17987 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()