/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_automaton.cpp | 716 if ( bodypart == LIMB_HUMANOID_RIGHTLEG || bodypart == LIMB_HUMANOID_LEFTLEG ) in automatonMoveBodyparts() 746 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in automatonMoveBodyparts() 758 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in automatonMoveBodyparts() 945 case LIMB_HUMANOID_LEFTLEG: in automatonMoveBodyparts() 970 my->setHumanoidLimbOffset(entity, AUTOMATON, LIMB_HUMANOID_LEFTLEG); in automatonMoveBodyparts()
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H A D | monster_shadow.cpp | 537 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in shadowMoveBodyparts() 607 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in shadowMoveBodyparts() 617 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in shadowMoveBodyparts() 769 if ( bodypart == LIMB_HUMANOID_LEFTLEG ) in shadowMoveBodyparts() 872 case LIMB_HUMANOID_LEFTLEG: in shadowMoveBodyparts()
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H A D | monster_vampire.cpp | 621 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in vampireMoveBodyparts() 631 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in vampireMoveBodyparts() 820 case LIMB_HUMANOID_LEFTLEG: in vampireMoveBodyparts() 845 my->setHumanoidLimbOffset(entity, VAMPIRE, LIMB_HUMANOID_LEFTLEG); in vampireMoveBodyparts()
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H A D | monster_ghoul.cpp | 477 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in ghoulMoveBodyparts() 563 case LIMB_HUMANOID_LEFTLEG: in ghoulMoveBodyparts()
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H A D | monster_imp.cpp | 425 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in impMoveBodyparts() 500 case LIMB_HUMANOID_LEFTLEG: in impMoveBodyparts()
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H A D | monster_goatman.cpp | 837 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in goatmanMoveBodyparts() 849 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in goatmanMoveBodyparts() 969 case LIMB_HUMANOID_LEFTLEG: in goatmanMoveBodyparts() 994 my->setHumanoidLimbOffset(entity, GOATMAN, LIMB_HUMANOID_LEFTLEG); in goatmanMoveBodyparts()
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H A D | monster_incubus.cpp | 732 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in incubusMoveBodyparts() 742 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in incubusMoveBodyparts() 976 case LIMB_HUMANOID_LEFTLEG: in incubusMoveBodyparts() 1001 my->setHumanoidLimbOffset(entity, INCUBUS, LIMB_HUMANOID_LEFTLEG); in incubusMoveBodyparts()
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H A D | monster_succubus.cpp | 454 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in succubusMoveBodyparts() 520 case LIMB_HUMANOID_LEFTLEG: in succubusMoveBodyparts() 545 my->setHumanoidLimbOffset(entity, SUCCUBUS, LIMB_HUMANOID_LEFTLEG); in succubusMoveBodyparts()
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H A D | monster_goblin.cpp | 604 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in goblinMoveBodyparts() 688 case LIMB_HUMANOID_LEFTLEG: in goblinMoveBodyparts() 713 my->setHumanoidLimbOffset(entity, GOBLIN, LIMB_HUMANOID_LEFTLEG); in goblinMoveBodyparts()
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H A D | monster_insectoid.cpp | 870 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in insectoidMoveBodyparts() 880 node_t* rightbodyNode = list_Node(&my->children, LIMB_HUMANOID_LEFTLEG); in insectoidMoveBodyparts() 1088 case LIMB_HUMANOID_LEFTLEG: in insectoidMoveBodyparts() 1113 my->setHumanoidLimbOffset(entity, INSECTOID, LIMB_HUMANOID_LEFTLEG); in insectoidMoveBodyparts()
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H A D | monster_gnome.cpp | 488 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in gnomeMoveBodyparts() 557 case LIMB_HUMANOID_LEFTLEG: in gnomeMoveBodyparts()
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H A D | monster_human.cpp | 960 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in humanMoveBodyparts() 1129 case LIMB_HUMANOID_LEFTLEG: in humanMoveBodyparts() 1826 case LIMB_HUMANOID_LEFTLEG: in humanSetLimbsClient()
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H A D | monster_kobold.cpp | 605 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in koboldMoveBodyparts() 674 case LIMB_HUMANOID_LEFTLEG: in koboldMoveBodyparts()
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H A D | monster_skeleton.cpp | 806 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in skeletonMoveBodyparts() 890 case LIMB_HUMANOID_LEFTLEG: in skeletonMoveBodyparts() 915 my->setHumanoidLimbOffset(entity, SKELETON, LIMB_HUMANOID_LEFTLEG); in skeletonMoveBodyparts()
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H A D | monster_troll.cpp | 443 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in trollMoveBodyparts()
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H A D | monster.hpp | 686 static const int LIMB_HUMANOID_LEFTLEG = 4; variable
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H A D | monster_demon.cpp | 457 else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM ) in demonMoveBodyparts()
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H A D | monster_shopkeeper.cpp | 1110 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in shopkeeperMoveBodyparts() 1198 case LIMB_HUMANOID_LEFTLEG: in shopkeeperMoveBodyparts()
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H A D | actplayer.cpp | 1338 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_LEFTLEG); in actPlayer() 4845 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_LEFTLEG); in actPlayer() 4865 my->setHumanoidLimbOffset(entity, playerRace, LIMB_HUMANOID_LEFTLEG); in actPlayer() 6292 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setDefaultPlayerModel()
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H A D | entity.cpp | 12686 node_t* rightbodyNode = list_Node(&this->children, LIMB_HUMANOID_LEFTLEG); in handleWeaponArmAttack() 13116 node_t* rightbodyNode = list_Node(&this->children, LIMB_HUMANOID_LEFTLEG); in humanoidAnimateWalk() 13218 …else if ( bodypart == LIMB_HUMANOID_LEFTLEG || bodypart == LIMB_HUMANOID_RIGHTARM || bodypart == L… in humanoidAnimateWalk() 17654 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset() 17692 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset() 17746 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset() 17820 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset() 17920 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset() 17987 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
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