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Searched refs:LIMB_HUMANOID_TORSO (Results 1 – 24 of 24) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_ghoul.cpp303 if ( bodypart < LIMB_HUMANOID_TORSO ) in ghoulMoveBodyparts()
328 if ( bodypart < LIMB_HUMANOID_TORSO ) in ghoulMoveBodyparts()
354 if ( bodypart < LIMB_HUMANOID_TORSO ) in ghoulMoveBodyparts()
549 case LIMB_HUMANOID_TORSO: in ghoulMoveBodyparts()
H A Dmonster_imp.cpp282 if ( bodypart < LIMB_HUMANOID_TORSO ) in impMoveBodyparts()
307 if ( bodypart < LIMB_HUMANOID_TORSO ) in impMoveBodyparts()
345 if ( bodypart < LIMB_HUMANOID_TORSO ) in impMoveBodyparts()
488 case LIMB_HUMANOID_TORSO: in impMoveBodyparts()
H A Dmonster_succubus.cpp373 if ( bodypart < LIMB_HUMANOID_TORSO ) in succubusMoveBodyparts()
398 if ( bodypart < LIMB_HUMANOID_TORSO ) in succubusMoveBodyparts()
434 if ( bodypart < LIMB_HUMANOID_TORSO ) in succubusMoveBodyparts()
488 case LIMB_HUMANOID_TORSO: in succubusMoveBodyparts()
489 my->setHumanoidLimbOffset(entity, SUCCUBUS, LIMB_HUMANOID_TORSO); in succubusMoveBodyparts()
H A Dmonster_goblin.cpp516 if ( bodypart < LIMB_HUMANOID_TORSO ) in goblinMoveBodyparts()
541 if ( bodypart < LIMB_HUMANOID_TORSO ) in goblinMoveBodyparts()
583 if ( bodypart < LIMB_HUMANOID_TORSO ) in goblinMoveBodyparts()
632 case LIMB_HUMANOID_TORSO: in goblinMoveBodyparts()
657 my->setHumanoidLimbOffset(entity, GOBLIN, LIMB_HUMANOID_TORSO); in goblinMoveBodyparts()
H A Dmonster_demon.cpp265 if ( bodypart < LIMB_HUMANOID_TORSO ) in demonMoveBodyparts()
290 if ( bodypart < LIMB_HUMANOID_TORSO ) in demonMoveBodyparts()
314 if ( bodypart < LIMB_HUMANOID_TORSO ) in demonMoveBodyparts()
H A Dmonster_automaton.cpp569 if ( bodypart < LIMB_HUMANOID_TORSO ) in automatonMoveBodyparts()
594 if ( bodypart < LIMB_HUMANOID_TORSO ) in automatonMoveBodyparts()
683 if ( bodypart < LIMB_HUMANOID_TORSO ) in automatonMoveBodyparts()
872 case LIMB_HUMANOID_TORSO: in automatonMoveBodyparts()
914 my->setHumanoidLimbOffset(entity, AUTOMATON, LIMB_HUMANOID_TORSO); in automatonMoveBodyparts()
H A Dmonster_goatman.cpp744 if ( bodypart < LIMB_HUMANOID_TORSO ) in goatmanMoveBodyparts()
769 if ( bodypart < LIMB_HUMANOID_TORSO ) in goatmanMoveBodyparts()
811 if ( bodypart < LIMB_HUMANOID_TORSO ) in goatmanMoveBodyparts()
913 case LIMB_HUMANOID_TORSO: in goatmanMoveBodyparts()
938 my->setHumanoidLimbOffset(entity, GOATMAN, LIMB_HUMANOID_TORSO); in goatmanMoveBodyparts()
H A Dmonster_kobold.cpp521 if ( bodypart < LIMB_HUMANOID_TORSO ) in koboldMoveBodyparts()
546 if ( bodypart < LIMB_HUMANOID_TORSO ) in koboldMoveBodyparts()
584 if ( bodypart < LIMB_HUMANOID_TORSO ) in koboldMoveBodyparts()
633 case LIMB_HUMANOID_TORSO: in koboldMoveBodyparts()
H A Dmonster_gnome.cpp405 if ( bodypart < LIMB_HUMANOID_TORSO ) in gnomeMoveBodyparts()
468 if ( bodypart < LIMB_HUMANOID_TORSO ) in gnomeMoveBodyparts()
516 case LIMB_HUMANOID_TORSO: in gnomeMoveBodyparts()
H A Dmonster_skeleton.cpp723 if ( bodypart < LIMB_HUMANOID_TORSO ) in skeletonMoveBodyparts()
748 if ( bodypart < LIMB_HUMANOID_TORSO ) in skeletonMoveBodyparts()
786 if ( bodypart < LIMB_HUMANOID_TORSO ) in skeletonMoveBodyparts()
834 case LIMB_HUMANOID_TORSO: in skeletonMoveBodyparts()
859 my->setHumanoidLimbOffset(entity, SKELETON, LIMB_HUMANOID_TORSO); in skeletonMoveBodyparts()
H A Dmonster_vampire.cpp556 if ( bodypart < LIMB_HUMANOID_TORSO ) in vampireMoveBodyparts()
764 case LIMB_HUMANOID_TORSO: in vampireMoveBodyparts()
789 my->setHumanoidLimbOffset(entity, VAMPIRE, LIMB_HUMANOID_TORSO); in vampireMoveBodyparts()
H A Dmonster_incubus.cpp670 if ( bodypart < LIMB_HUMANOID_TORSO ) in incubusMoveBodyparts()
944 case LIMB_HUMANOID_TORSO: in incubusMoveBodyparts()
945 my->setHumanoidLimbOffset(entity, INCUBUS, LIMB_HUMANOID_TORSO); in incubusMoveBodyparts()
H A Dmonster_insectoid.cpp825 if ( bodypart < LIMB_HUMANOID_TORSO ) in insectoidMoveBodyparts()
1014 case LIMB_HUMANOID_TORSO: in insectoidMoveBodyparts()
1057 my->setHumanoidLimbOffset(entity, INSECTOID, LIMB_HUMANOID_TORSO); in insectoidMoveBodyparts()
H A Dmonster_human.cpp937 for ( int i = LIMB_HUMANOID_TORSO; i <= LIMB_HUMANOID_LEFTARM; i++ ) in humanMoveBodyparts()
988 case LIMB_HUMANOID_TORSO: in humanMoveBodyparts()
1798 case LIMB_HUMANOID_TORSO: in humanSetLimbsClient()
H A Dmonster.hpp684 static const int LIMB_HUMANOID_TORSO = 2; variable
H A Dactplayer.cpp1298 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_TORSO); in actPlayer()
3618 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actPlayer()
4783 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_TORSO); in actPlayer()
4803 my->setHumanoidLimbOffset(entity, playerRace, LIMB_HUMANOID_TORSO); in actPlayer()
6131 if ( limbType == LIMB_HUMANOID_TORSO ) in setDefaultPlayerModel()
H A Dactthrown.cpp903 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actThrown()
H A Dmonster_shadow.cpp830 case LIMB_HUMANOID_TORSO: in shadowMoveBodyparts()
H A Dmonster_shopkeeper.cpp1090 if ( bodypart < LIMB_HUMANOID_TORSO ) in shopkeeperMoveBodyparts()
H A Dentity.cpp17634 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17641 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17675 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17725 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17785 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17883 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17958 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
H A Dnet.cpp2030 if ( bodypart >= LIMB_HUMANOID_TORSO ) in clientHandlePacket()
H A Dactmonster.cpp1074 if ( bodypart >= LIMB_HUMANOID_TORSO ) in makeFollower()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dmagic.cpp371 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectDominate()
1496 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectCharmMonster()
1909 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectPolymorph()
2734 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectDemonIllusion()
H A Dactmagic.cpp4438 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actParticleSapCenter()
4499 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actParticleSapCenter()