/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_ghoul.cpp | 303 if ( bodypart < LIMB_HUMANOID_TORSO ) in ghoulMoveBodyparts() 328 if ( bodypart < LIMB_HUMANOID_TORSO ) in ghoulMoveBodyparts() 354 if ( bodypart < LIMB_HUMANOID_TORSO ) in ghoulMoveBodyparts() 549 case LIMB_HUMANOID_TORSO: in ghoulMoveBodyparts()
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H A D | monster_imp.cpp | 282 if ( bodypart < LIMB_HUMANOID_TORSO ) in impMoveBodyparts() 307 if ( bodypart < LIMB_HUMANOID_TORSO ) in impMoveBodyparts() 345 if ( bodypart < LIMB_HUMANOID_TORSO ) in impMoveBodyparts() 488 case LIMB_HUMANOID_TORSO: in impMoveBodyparts()
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H A D | monster_succubus.cpp | 373 if ( bodypart < LIMB_HUMANOID_TORSO ) in succubusMoveBodyparts() 398 if ( bodypart < LIMB_HUMANOID_TORSO ) in succubusMoveBodyparts() 434 if ( bodypart < LIMB_HUMANOID_TORSO ) in succubusMoveBodyparts() 488 case LIMB_HUMANOID_TORSO: in succubusMoveBodyparts() 489 my->setHumanoidLimbOffset(entity, SUCCUBUS, LIMB_HUMANOID_TORSO); in succubusMoveBodyparts()
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H A D | monster_goblin.cpp | 516 if ( bodypart < LIMB_HUMANOID_TORSO ) in goblinMoveBodyparts() 541 if ( bodypart < LIMB_HUMANOID_TORSO ) in goblinMoveBodyparts() 583 if ( bodypart < LIMB_HUMANOID_TORSO ) in goblinMoveBodyparts() 632 case LIMB_HUMANOID_TORSO: in goblinMoveBodyparts() 657 my->setHumanoidLimbOffset(entity, GOBLIN, LIMB_HUMANOID_TORSO); in goblinMoveBodyparts()
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H A D | monster_demon.cpp | 265 if ( bodypart < LIMB_HUMANOID_TORSO ) in demonMoveBodyparts() 290 if ( bodypart < LIMB_HUMANOID_TORSO ) in demonMoveBodyparts() 314 if ( bodypart < LIMB_HUMANOID_TORSO ) in demonMoveBodyparts()
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H A D | monster_automaton.cpp | 569 if ( bodypart < LIMB_HUMANOID_TORSO ) in automatonMoveBodyparts() 594 if ( bodypart < LIMB_HUMANOID_TORSO ) in automatonMoveBodyparts() 683 if ( bodypart < LIMB_HUMANOID_TORSO ) in automatonMoveBodyparts() 872 case LIMB_HUMANOID_TORSO: in automatonMoveBodyparts() 914 my->setHumanoidLimbOffset(entity, AUTOMATON, LIMB_HUMANOID_TORSO); in automatonMoveBodyparts()
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H A D | monster_goatman.cpp | 744 if ( bodypart < LIMB_HUMANOID_TORSO ) in goatmanMoveBodyparts() 769 if ( bodypart < LIMB_HUMANOID_TORSO ) in goatmanMoveBodyparts() 811 if ( bodypart < LIMB_HUMANOID_TORSO ) in goatmanMoveBodyparts() 913 case LIMB_HUMANOID_TORSO: in goatmanMoveBodyparts() 938 my->setHumanoidLimbOffset(entity, GOATMAN, LIMB_HUMANOID_TORSO); in goatmanMoveBodyparts()
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H A D | monster_kobold.cpp | 521 if ( bodypart < LIMB_HUMANOID_TORSO ) in koboldMoveBodyparts() 546 if ( bodypart < LIMB_HUMANOID_TORSO ) in koboldMoveBodyparts() 584 if ( bodypart < LIMB_HUMANOID_TORSO ) in koboldMoveBodyparts() 633 case LIMB_HUMANOID_TORSO: in koboldMoveBodyparts()
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H A D | monster_gnome.cpp | 405 if ( bodypart < LIMB_HUMANOID_TORSO ) in gnomeMoveBodyparts() 468 if ( bodypart < LIMB_HUMANOID_TORSO ) in gnomeMoveBodyparts() 516 case LIMB_HUMANOID_TORSO: in gnomeMoveBodyparts()
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H A D | monster_skeleton.cpp | 723 if ( bodypart < LIMB_HUMANOID_TORSO ) in skeletonMoveBodyparts() 748 if ( bodypart < LIMB_HUMANOID_TORSO ) in skeletonMoveBodyparts() 786 if ( bodypart < LIMB_HUMANOID_TORSO ) in skeletonMoveBodyparts() 834 case LIMB_HUMANOID_TORSO: in skeletonMoveBodyparts() 859 my->setHumanoidLimbOffset(entity, SKELETON, LIMB_HUMANOID_TORSO); in skeletonMoveBodyparts()
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H A D | monster_vampire.cpp | 556 if ( bodypart < LIMB_HUMANOID_TORSO ) in vampireMoveBodyparts() 764 case LIMB_HUMANOID_TORSO: in vampireMoveBodyparts() 789 my->setHumanoidLimbOffset(entity, VAMPIRE, LIMB_HUMANOID_TORSO); in vampireMoveBodyparts()
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H A D | monster_incubus.cpp | 670 if ( bodypart < LIMB_HUMANOID_TORSO ) in incubusMoveBodyparts() 944 case LIMB_HUMANOID_TORSO: in incubusMoveBodyparts() 945 my->setHumanoidLimbOffset(entity, INCUBUS, LIMB_HUMANOID_TORSO); in incubusMoveBodyparts()
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H A D | monster_insectoid.cpp | 825 if ( bodypart < LIMB_HUMANOID_TORSO ) in insectoidMoveBodyparts() 1014 case LIMB_HUMANOID_TORSO: in insectoidMoveBodyparts() 1057 my->setHumanoidLimbOffset(entity, INSECTOID, LIMB_HUMANOID_TORSO); in insectoidMoveBodyparts()
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H A D | monster_human.cpp | 937 for ( int i = LIMB_HUMANOID_TORSO; i <= LIMB_HUMANOID_LEFTARM; i++ ) in humanMoveBodyparts() 988 case LIMB_HUMANOID_TORSO: in humanMoveBodyparts() 1798 case LIMB_HUMANOID_TORSO: in humanSetLimbsClient()
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H A D | monster.hpp | 684 static const int LIMB_HUMANOID_TORSO = 2; variable
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H A D | actplayer.cpp | 1298 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_TORSO); in actPlayer() 3618 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actPlayer() 4783 entity->setDefaultPlayerModel(PLAYER_NUM, playerRace, LIMB_HUMANOID_TORSO); in actPlayer() 4803 my->setHumanoidLimbOffset(entity, playerRace, LIMB_HUMANOID_TORSO); in actPlayer() 6131 if ( limbType == LIMB_HUMANOID_TORSO ) in setDefaultPlayerModel()
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H A D | actthrown.cpp | 903 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actThrown()
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H A D | monster_shadow.cpp | 830 case LIMB_HUMANOID_TORSO: in shadowMoveBodyparts()
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H A D | monster_shopkeeper.cpp | 1090 if ( bodypart < LIMB_HUMANOID_TORSO ) in shopkeeperMoveBodyparts()
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H A D | entity.cpp | 17634 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17641 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17675 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17725 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17785 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17883 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17958 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
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H A D | net.cpp | 2030 if ( bodypart >= LIMB_HUMANOID_TORSO ) in clientHandlePacket()
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H A D | actmonster.cpp | 1074 if ( bodypart >= LIMB_HUMANOID_TORSO ) in makeFollower()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 371 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectDominate() 1496 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectCharmMonster() 1909 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectPolymorph() 2734 if ( bodypart >= LIMB_HUMANOID_TORSO ) in spellEffectDemonIllusion()
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H A D | actmagic.cpp | 4438 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actParticleSapCenter() 4499 if ( bodypart >= LIMB_HUMANOID_TORSO ) in actParticleSapCenter()
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