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Searched refs:LIMITTED_PRECISION (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A DTransformWriter.cpp86 BCMatrix::sanitize(d_obmat, LIMITTED_PRECISION); in add_node_transform_ob()
95 bc_sanitize_v3(loc, LIMITTED_PRECISION); in add_node_transform_ob()
96 bc_sanitize_v3(rot, LIMITTED_PRECISION); in add_node_transform_ob()
97 bc_sanitize_v3(scale, LIMITTED_PRECISION); in add_node_transform_ob()
H A DControllerExporter.cpp427 BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION); in add_bind_shape_mat()
552 BCMatrix::sanitize(inv_bind_mat, LIMITTED_PRECISION); in add_inv_bind_mats_source()
H A DArmatureExporter.cpp315 BCMatrix::sanitize(mat, LIMITTED_PRECISION); in add_bone_transform()
H A Dcollada_utils.h67 constexpr int LIMITTED_PRECISION = 6; variable