Searched refs:LL_ok (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | GraticuleLabelingEngine.cpp | 224 bool LL_ok = ellipsoid.intersectLine(p0, p1, LL_world); in cullTraverse() local 225 if (!LL_ok) in cullTraverse()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | CascadeDrapingDecorator.cpp | 679 bool LL_ok=false, LR_ok=false, UL_ok=false, UR_ok=false; in computeProjection() local 697 LL_ok = intersectRayWithEllipsoid(N, F, ellipsoid, LL); in computeProjection() 699 if (!LL_ok) LL_ok = intersectRayWithPlane(N, F, plane, LL); in computeProjection() 714 if (UL_ok && UR_ok && LL_ok && LR_ok) in computeProjection() 724 else if (LL_ok && LR_ok) in computeProjection()
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