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Searched refs:LM_BLOCK_HEIGHT (Results 1 – 2 of 2) sorted by relevance

/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_surf.c48 x = 0; y = LM_BLOCK_HEIGHT; in LM_AllocBlock()
49 minInuse = LM_BLOCK_HEIGHT; in LM_AllocBlock()
66 if( y + h > LM_BLOCK_HEIGHT ) { in LM_AllocBlock()
92 lm.buffer, LM_BLOCK_WIDTH, LM_BLOCK_HEIGHT, in LM_UploadBlock()
205 vert[6] /= LM_BLOCK_HEIGHT * 16; in LM_BuildSurfaceLightmap()
H A Dgl_local.h204 #define LM_BLOCK_HEIGHT 256 macro
211 byte buffer[LM_BLOCK_WIDTH * LM_BLOCK_HEIGHT * 4];