Searched refs:LM_BLOCK_HEIGHT (Results 1 – 2 of 2) sorted by relevance
48 x = 0; y = LM_BLOCK_HEIGHT; in LM_AllocBlock()49 minInuse = LM_BLOCK_HEIGHT; in LM_AllocBlock()66 if( y + h > LM_BLOCK_HEIGHT ) { in LM_AllocBlock()92 lm.buffer, LM_BLOCK_WIDTH, LM_BLOCK_HEIGHT, in LM_UploadBlock()205 vert[6] /= LM_BLOCK_HEIGHT * 16; in LM_BuildSurfaceLightmap()
204 #define LM_BLOCK_HEIGHT 256 macro211 byte buffer[LM_BLOCK_WIDTH * LM_BLOCK_HEIGHT * 4];