Home
last modified time | relevance | path

Searched refs:LOCKED_NO_NEWGRIDNO (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h23 #define LOCKED_NO_NEWGRIDNO 2 macro
H A DSoldier_Control.cc1261 … usNewState == CRAWLING && pSoldier->usDontUpdateNewGridNoOnMoveAnimChange == LOCKED_NO_NEWGRIDNO ) in EVENT_InitNewSoldierAnim()
1340 if ( pSoldier->usDontUpdateNewGridNoOnMoveAnimChange != LOCKED_NO_NEWGRIDNO ) in EVENT_InitNewSoldierAnim()
H A DHandle_UI.cc2807 s->usDontUpdateNewGridNoOnMoveAnimChange = LOCKED_NO_NEWGRIDNO; in UIHandleSoldierStanceChange()