Searched refs:LOCKED_NO_NEWGRIDNO (Results 1 – 3 of 3) sorted by relevance
23 #define LOCKED_NO_NEWGRIDNO 2 macro
1261 … usNewState == CRAWLING && pSoldier->usDontUpdateNewGridNoOnMoveAnimChange == LOCKED_NO_NEWGRIDNO ) in EVENT_InitNewSoldierAnim()1340 if ( pSoldier->usDontUpdateNewGridNoOnMoveAnimChange != LOCKED_NO_NEWGRIDNO ) in EVENT_InitNewSoldierAnim()
2807 s->usDontUpdateNewGridNoOnMoveAnimChange = LOCKED_NO_NEWGRIDNO; in UIHandleSoldierStanceChange()