/dports/math/vtk9/VTK-9.1.0/Rendering/Core/ |
H A D | vtkLODProp3D.cxx | 67 this->LODs = nullptr; in vtkLODProp3D() 96 delete[] this->LODs; in ~vtkLODProp3D() 162 delete[] this->LODs; in GetNextEntryIndex() 163 this->LODs = newLODs; in GetNextEntryIndex() 333 this->LODs[index].State = 1; in AddLOD() 339 return this->LODs[index].ID; in AddLOD() 371 this->LODs[index].State = 1; in AddLOD() 377 return this->LODs[index].ID; in AddLOD() 409 this->LODs[index].State = 1; in AddLOD() 1007 if (this->LODs[i].ID != VTK_INDEX_NOT_IN_USE && this->LODs[i].State == 1) in SetAllocatedRenderTime() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/Core/ |
H A D | vtkLODProp3D.cxx | 70 this->LODs = nullptr; in vtkLODProp3D() 99 delete [] this->LODs; in ~vtkLODProp3D() 166 delete [] this->LODs; in GetNextEntryIndex() 167 this->LODs = newLODs; in GetNextEntryIndex() 355 return this->LODs[index].ID; in AddLOD() 395 return this->LODs[index].ID; in AddLOD() 435 return this->LODs[index].ID; in AddLOD() 787 this->LODs[index].State = 1; in EnableLOD() 799 this->LODs[index].State = 0; in DisableLOD() 811 return this->LODs[index].State; in IsLODEnabled() [all …]
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/dports/math/vtk6/VTK-6.2.0/Rendering/Core/ |
H A D | vtkLODProp3D.cxx | 70 this->LODs = NULL; in vtkLODProp3D() 99 delete [] this->LODs; in ~vtkLODProp3D() 166 delete [] this->LODs; in GetNextEntryIndex() 167 this->LODs = newLODs; in GetNextEntryIndex() 355 return this->LODs[index].ID; in AddLOD() 395 return this->LODs[index].ID; in AddLOD() 435 return this->LODs[index].ID; in AddLOD() 787 this->LODs[index].State = 1; in EnableLOD() 799 this->LODs[index].State = 0; in DisableLOD() 811 return this->LODs[index].State; in IsLODEnabled() [all …]
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stunts3dedit/ |
H A D | loadglt.cpp | 114 pr.m_Material.LODs = LODs; in loadGLT() 123 pr.m_Material.LODs = LODs; in loadGLT() 132 pr.m_Material.LODs = LODs; in loadGLT() 141 pr.m_Material.LODs = LODs; in loadGLT() 150 pr.m_Material.LODs = LODs; in loadGLT() 159 pr.m_Material.LODs = LODs; in loadGLT() 179 pr.m_Material.LODs = LODs; in loadGLT() 188 pr.m_Material.LODs = LODs; in loadGLT() 197 pr.m_Material.LODs = LODs; in loadGLT() 206 pr.m_Material.LODs = LODs; in loadGLT() [all …]
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H A D | editgraphobj.cpp | 63 if(pr1.material.LODs & 1) pr2.m_Material.LODs += '1'; in loadGLBFile() 64 if(pr1.material.LODs & 2) pr2.m_Material.LODs += '2'; in loadGLBFile() 65 if(pr1.material.LODs & 4) pr2.m_Material.LODs += '3'; in loadGLBFile() 66 if(pr1.material.LODs & 8) pr2.m_Material.LODs += '4'; in loadGLBFile() 67 if(pr1.material.LODs & 16) pr2.m_Material.LODs += 'c'; in loadGLBFile() 68 if(pr1.material.LODs & 32) pr2.m_Material.LODs += 's'; in loadGLBFile() 224 if(!(pr.m_Material.LODs == LODs)) in saveGLTFile() 226 LODs = pr.m_Material.LODs; in saveGLTFile() 307 if(pr1.m_Material.LODs.inStr('1') >= 0) pr2.material.LODs += 1; in saveGLBFile() 308 if(pr1.m_Material.LODs.inStr('2') >= 0) pr2.material.LODs += 2; in saveGLBFile() [all …]
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H A D | editgraphobj.h | 51 m_Material.LODs = "1234cs"; in CPrimitive() 77 CString LODs; member
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.30/execution/ |
H A D | fs-textureLod-miplevels.shader_test | 8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest) 25 # LODs (left boxes) and that both linear and nearest filtering for fractional 26 # LODs work correctly. 57 # Draw the miptree: basic integer LODs. 74 # Fractional LODs: nearest filtering between miplevels 113 # Fractional LODs: linear filtering between miplevels 153 # Probes: integer LODs
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H A D | fs-textureGrad-miplevels.shader_test | 8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest) 25 # LODs (left boxes) and that both linear and nearest filtering for fractional 26 # LODs work correctly. 59 # Draw the miptree: basic integer LODs. 76 # Fractional LODs: nearest filtering between miplevels 115 # Fractional LODs: linear filtering between miplevels 155 # Probes: integer LODs
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H A D | fs-textureLod-miplevels-biased.shader_test | 8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest) 25 # selecting the proper miplevel for integer LODs (left boxes) and that 26 # both linear and nearest filtering for fractional LODs work 61 # Draw the miptree: basic integer LODs. 79 # Fractional LODs: nearest filtering between miplevels 118 # Fractional LODs: linear filtering between miplevels 158 # Probes: integer LODs
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H A D | vs-textureLod-miplevels.shader_test | 8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest) 25 # LODs (left boxes) and that both linear and nearest filtering for fractional 26 # LODs work correctly. 58 # Draw the miptree: basic integer LODs. 75 # Fractional LODs: nearest filtering between miplevels 113 # Fractional LODs: linear filtering between miplevels 153 # Probes: integer LODs
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H A D | vs-textureLod-miplevels-biased.shader_test | 8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest) 25 # selecting the proper miplevel for integer LODs (left boxes) and that 26 # both linear and nearest filtering for fractional LODs work 62 # Draw the miptree: basic integer LODs. 80 # Fractional LODs: nearest filtering between miplevels 118 # Fractional LODs: linear filtering between miplevels 158 # Probes: integer LODs
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H A D | vs-textureLod-miplevels-2.shader_test | 9 # LODs when all vertices are given a different LOD. Or on other words the 10 # test verifies that LODs are not improperly shared. 47 # Draw the miptree: basic integer LODs. 54 # Probes: integer LODs
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/ |
H A D | graphobj.cpp | 68 pr2.LODs = pr1.material.LODs; in load() 113 if(waterTesselation != 0 && (pr1.material.LODs & 16) != 0 && (pr1.material.LODs & 32) != 0) in load() 205 if(lod == 4 && (pr.LODs & 8) == 0) continue; in draw() 206 if(lod == 3 && (pr.LODs & 4) == 0) continue; in draw() 207 if(lod == 2 && (pr.LODs & 2) == 0) continue; in draw() 208 if(lod == 1 && (pr.LODs & 1) == 0) continue; in draw() 325 if((pr.LODs & 16) != 0 && (pr.LODs & 32) != 0) in animate()
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/dports/games/stuntrally/stuntrally-2.6.1/source/road/ |
H A D | Road.h | 31 #define LODs 4 macro 44 SegData road[LODs], wall[LODs], col, blend[LODs]; 48 int nTri[LODs], mrgLod; 52 for (int i=0;i<LODs;++i) nTri[i] = 0; in RoadSeg()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_query_lod/execution/ |
H A D | fs-textureQueryLOD-linear.shader_test | 88 # Draw the miptree: basic integer LODs. 105 # Fractional LODs: linear filtering between miplevels 107 # Widths are calculated such that they correspond to fractional LODs. From the 126 # Probes: integer LODs
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H A D | fs-textureQueryLOD-nearest-biased.shader_test | 101 # Draw the miptree: basic integer LODs. 119 # Fractional LODs: nearest filtering between miplevels 163 # Probes: integer LODs
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H A D | fs-textureQueryLOD-nearest.shader_test | 96 # Draw the miptree: basic integer LODs. 113 # Fractional LODs: nearest filtering between miplevels 169 # Probes: integer LODs
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/simulation/ |
H A D | collisionmodel.cpp | 108 if((pr.material.LODs & (16+32)) == 0) continue; //only collision+surface primitives in loadGLB() 137 theFace.isSurface = (pr.material.LODs & 32) != 0; in loadGLB() 139 theFace.isWater = (pr.material.LODs & 32) != 0 && (pr.material.LODs & 16) != 0; in loadGLB()
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/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/samples/resources/ |
H A D | CaelumDemoTerrain.cfg | 27 # This is as a proportion of the distance between the current LODs effective range, 31 # Use vertex program to morph LODs, if available
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.Msts/ |
H A D | ShapeParser.cs | 138 LODs = new List<LOD>(); in MsTsShape() 165 internal readonly List<LOD> LODs; field in Plugin.MsTsShapeParser.MsTsShape 421 for (int i = 0; i < shape.LODs.Count; i++) in ReadObject() 423 for (int j = 0; j < shape.LODs[i].subObjects.Count; j++) in ReadObject() 428 shape.LODs[i].subObjects[j].Apply(out aos.Prototype); in ReadObject() 430 previousLODs[idx] = shape.LODs[i].viewingDistance; in ReadObject() 434 if (previousLODs[k] < shape.LODs[i].viewingDistance) in ReadObject() 445 …on = new FunctionScript(Plugin.currentHost, "if[cameraDistance <" + shape.LODs[i].viewingDistance … in ReadObject() 449 …on = new FunctionScript(Plugin.currentHost, "if[cameraDistance <" + shape.LODs[i].viewingDistance … in ReadObject() 842 shape.LODs.Add(currentLOD); in ParseBlock()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/ |
H A D | SelectionInfo | 48 //! Initialize the selection into LODs 51 //! Number of LODs
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLGlyph3DMapper.cxx | 216 if (static_cast<vtkIdType>(this->LODs.size()) > this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper() 219 << (static_cast<vtkIdType>(this->LODs.size()) - this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper() 221 this->LODs.resize(this->GetMaxNumberOfLOD()); in CopyInformationToSubMapper() 224 mapper->SetLODs(this->LODs); in CopyInformationToSubMapper() 1007 this->LODs.resize(nb, { 0.f, 0.f }); in SetNumberOfLOD() 1014 if (index < static_cast<vtkIdType>(this->LODs.size())) in SetLODDistanceAndTargetReduction() 1016 this->LODs[index] = { vtkMath::Max(0.f, distance), in SetLODDistanceAndTargetReduction()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLGlyph3DMapper.cxx | 215 if (static_cast<vtkIdType>(this->LODs.size()) > this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper() 218 << (static_cast<vtkIdType>(this->LODs.size()) - this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper() 220 this->LODs.resize(this->GetMaxNumberOfLOD()); in CopyInformationToSubMapper() 223 mapper->SetLODs(this->LODs); in CopyInformationToSubMapper() 1024 this->LODs.resize(nb, {0.f, 0.f}); in SetNumberOfLOD() 1030 if (index < static_cast<vtkIdType>(this->LODs.size())) in SetLODDistanceAndTargetReduction() 1032 … this->LODs[index] = {vtkMath::Max(0.f, distance), vtkMath::ClampValue(targetReduction, 0.f, 1.f)}; in SetLODDistanceAndTargetReduction()
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/vert/ |
H A D | ground.vert | 6 vec4 LODs; 54 …tance)].Position.w : dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/vert/ |
H A D | ground.vert | 6 vec4 LODs; 54 …tance)].Position.w : dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs);
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