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Searched refs:LODs (Results 1 – 25 of 181) sorted by relevance

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/dports/math/vtk9/VTK-9.1.0/Rendering/Core/
H A DvtkLODProp3D.cxx67 this->LODs = nullptr; in vtkLODProp3D()
96 delete[] this->LODs; in ~vtkLODProp3D()
162 delete[] this->LODs; in GetNextEntryIndex()
163 this->LODs = newLODs; in GetNextEntryIndex()
333 this->LODs[index].State = 1; in AddLOD()
339 return this->LODs[index].ID; in AddLOD()
371 this->LODs[index].State = 1; in AddLOD()
377 return this->LODs[index].ID; in AddLOD()
409 this->LODs[index].State = 1; in AddLOD()
1007 if (this->LODs[i].ID != VTK_INDEX_NOT_IN_USE && this->LODs[i].State == 1) in SetAllocatedRenderTime()
[all …]
/dports/math/vtk8/VTK-8.2.0/Rendering/Core/
H A DvtkLODProp3D.cxx70 this->LODs = nullptr; in vtkLODProp3D()
99 delete [] this->LODs; in ~vtkLODProp3D()
166 delete [] this->LODs; in GetNextEntryIndex()
167 this->LODs = newLODs; in GetNextEntryIndex()
355 return this->LODs[index].ID; in AddLOD()
395 return this->LODs[index].ID; in AddLOD()
435 return this->LODs[index].ID; in AddLOD()
787 this->LODs[index].State = 1; in EnableLOD()
799 this->LODs[index].State = 0; in DisableLOD()
811 return this->LODs[index].State; in IsLODEnabled()
[all …]
/dports/math/vtk6/VTK-6.2.0/Rendering/Core/
H A DvtkLODProp3D.cxx70 this->LODs = NULL; in vtkLODProp3D()
99 delete [] this->LODs; in ~vtkLODProp3D()
166 delete [] this->LODs; in GetNextEntryIndex()
167 this->LODs = newLODs; in GetNextEntryIndex()
355 return this->LODs[index].ID; in AddLOD()
395 return this->LODs[index].ID; in AddLOD()
435 return this->LODs[index].ID; in AddLOD()
787 this->LODs[index].State = 1; in EnableLOD()
799 this->LODs[index].State = 0; in DisableLOD()
811 return this->LODs[index].State; in IsLODEnabled()
[all …]
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stunts3dedit/
H A Dloadglt.cpp114 pr.m_Material.LODs = LODs; in loadGLT()
123 pr.m_Material.LODs = LODs; in loadGLT()
132 pr.m_Material.LODs = LODs; in loadGLT()
141 pr.m_Material.LODs = LODs; in loadGLT()
150 pr.m_Material.LODs = LODs; in loadGLT()
159 pr.m_Material.LODs = LODs; in loadGLT()
179 pr.m_Material.LODs = LODs; in loadGLT()
188 pr.m_Material.LODs = LODs; in loadGLT()
197 pr.m_Material.LODs = LODs; in loadGLT()
206 pr.m_Material.LODs = LODs; in loadGLT()
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H A Deditgraphobj.cpp63 if(pr1.material.LODs & 1) pr2.m_Material.LODs += '1'; in loadGLBFile()
64 if(pr1.material.LODs & 2) pr2.m_Material.LODs += '2'; in loadGLBFile()
65 if(pr1.material.LODs & 4) pr2.m_Material.LODs += '3'; in loadGLBFile()
66 if(pr1.material.LODs & 8) pr2.m_Material.LODs += '4'; in loadGLBFile()
67 if(pr1.material.LODs & 16) pr2.m_Material.LODs += 'c'; in loadGLBFile()
68 if(pr1.material.LODs & 32) pr2.m_Material.LODs += 's'; in loadGLBFile()
224 if(!(pr.m_Material.LODs == LODs)) in saveGLTFile()
226 LODs = pr.m_Material.LODs; in saveGLTFile()
307 if(pr1.m_Material.LODs.inStr('1') >= 0) pr2.material.LODs += 1; in saveGLBFile()
308 if(pr1.m_Material.LODs.inStr('2') >= 0) pr2.material.LODs += 2; in saveGLBFile()
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H A Deditgraphobj.h51 m_Material.LODs = "1234cs"; in CPrimitive()
77 CString LODs; member
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.30/execution/
H A Dfs-textureLod-miplevels.shader_test8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest)
25 # LODs (left boxes) and that both linear and nearest filtering for fractional
26 # LODs work correctly.
57 # Draw the miptree: basic integer LODs.
74 # Fractional LODs: nearest filtering between miplevels
113 # Fractional LODs: linear filtering between miplevels
153 # Probes: integer LODs
H A Dfs-textureGrad-miplevels.shader_test8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest)
25 # LODs (left boxes) and that both linear and nearest filtering for fractional
26 # LODs work correctly.
59 # Draw the miptree: basic integer LODs.
76 # Fractional LODs: nearest filtering between miplevels
115 # Fractional LODs: linear filtering between miplevels
155 # Probes: integer LODs
H A Dfs-textureLod-miplevels-biased.shader_test8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest)
25 # selecting the proper miplevel for integer LODs (left boxes) and that
26 # both linear and nearest filtering for fractional LODs work
61 # Draw the miptree: basic integer LODs.
79 # Fractional LODs: nearest filtering between miplevels
118 # Fractional LODs: linear filtering between miplevels
158 # Probes: integer LODs
H A Dvs-textureLod-miplevels.shader_test8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest)
25 # LODs (left boxes) and that both linear and nearest filtering for fractional
26 # LODs work correctly.
58 # Draw the miptree: basic integer LODs.
75 # Fractional LODs: nearest filtering between miplevels
113 # Fractional LODs: linear filtering between miplevels
153 # Probes: integer LODs
H A Dvs-textureLod-miplevels-biased.shader_test8 # (integer LODs) (fractional w/ linear) (fractional w/ nearest)
25 # selecting the proper miplevel for integer LODs (left boxes) and that
26 # both linear and nearest filtering for fractional LODs work
62 # Draw the miptree: basic integer LODs.
80 # Fractional LODs: nearest filtering between miplevels
118 # Fractional LODs: linear filtering between miplevels
158 # Probes: integer LODs
H A Dvs-textureLod-miplevels-2.shader_test9 # LODs when all vertices are given a different LOD. Or on other words the
10 # test verifies that LODs are not improperly shared.
47 # Draw the miptree: basic integer LODs.
54 # Probes: integer LODs
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/
H A Dgraphobj.cpp68 pr2.LODs = pr1.material.LODs; in load()
113 if(waterTesselation != 0 && (pr1.material.LODs & 16) != 0 && (pr1.material.LODs & 32) != 0) in load()
205 if(lod == 4 && (pr.LODs & 8) == 0) continue; in draw()
206 if(lod == 3 && (pr.LODs & 4) == 0) continue; in draw()
207 if(lod == 2 && (pr.LODs & 2) == 0) continue; in draw()
208 if(lod == 1 && (pr.LODs & 1) == 0) continue; in draw()
325 if((pr.LODs & 16) != 0 && (pr.LODs & 32) != 0) in animate()
/dports/games/stuntrally/stuntrally-2.6.1/source/road/
H A DRoad.h31 #define LODs 4 macro
44 SegData road[LODs], wall[LODs], col, blend[LODs];
48 int nTri[LODs], mrgLod;
52 for (int i=0;i<LODs;++i) nTri[i] = 0; in RoadSeg()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_query_lod/execution/
H A Dfs-textureQueryLOD-linear.shader_test88 # Draw the miptree: basic integer LODs.
105 # Fractional LODs: linear filtering between miplevels
107 # Widths are calculated such that they correspond to fractional LODs. From the
126 # Probes: integer LODs
H A Dfs-textureQueryLOD-nearest-biased.shader_test101 # Draw the miptree: basic integer LODs.
119 # Fractional LODs: nearest filtering between miplevels
163 # Probes: integer LODs
H A Dfs-textureQueryLOD-nearest.shader_test96 # Draw the miptree: basic integer LODs.
113 # Fractional LODs: nearest filtering between miplevels
169 # Probes: integer LODs
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/simulation/
H A Dcollisionmodel.cpp108 if((pr.material.LODs & (16+32)) == 0) continue; //only collision+surface primitives in loadGLB()
137 theFace.isSurface = (pr.material.LODs & 32) != 0; in loadGLB()
139 theFace.isWater = (pr.material.LODs & 32) != 0 && (pr.material.LODs & 16) != 0; in loadGLB()
/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/samples/resources/
H A DCaelumDemoTerrain.cfg27 # This is as a proportion of the distance between the current LODs effective range,
31 # Use vertex program to morph LODs, if available
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.Msts/
H A DShapeParser.cs138 LODs = new List<LOD>(); in MsTsShape()
165 internal readonly List<LOD> LODs; field in Plugin.MsTsShapeParser.MsTsShape
421 for (int i = 0; i < shape.LODs.Count; i++) in ReadObject()
423 for (int j = 0; j < shape.LODs[i].subObjects.Count; j++) in ReadObject()
428 shape.LODs[i].subObjects[j].Apply(out aos.Prototype); in ReadObject()
430 previousLODs[idx] = shape.LODs[i].viewingDistance; in ReadObject()
434 if (previousLODs[k] < shape.LODs[i].viewingDistance) in ReadObject()
445 …on = new FunctionScript(Plugin.currentHost, "if[cameraDistance <" + shape.LODs[i].viewingDistance … in ReadObject()
449 …on = new FunctionScript(Plugin.currentHost, "if[cameraDistance <" + shape.LODs[i].viewingDistance … in ReadObject()
842 shape.LODs.Add(currentLOD); in ParseBlock()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/
H A DSelectionInfo48 //! Initialize the selection into LODs
51 //! Number of LODs
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkOpenGLGlyph3DMapper.cxx216 if (static_cast<vtkIdType>(this->LODs.size()) > this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper()
219 << (static_cast<vtkIdType>(this->LODs.size()) - this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper()
221 this->LODs.resize(this->GetMaxNumberOfLOD()); in CopyInformationToSubMapper()
224 mapper->SetLODs(this->LODs); in CopyInformationToSubMapper()
1007 this->LODs.resize(nb, { 0.f, 0.f }); in SetNumberOfLOD()
1014 if (index < static_cast<vtkIdType>(this->LODs.size())) in SetLODDistanceAndTargetReduction()
1016 this->LODs[index] = { vtkMath::Max(0.f, distance), in SetLODDistanceAndTargetReduction()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkOpenGLGlyph3DMapper.cxx215 if (static_cast<vtkIdType>(this->LODs.size()) > this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper()
218 << (static_cast<vtkIdType>(this->LODs.size()) - this->GetMaxNumberOfLOD()) in CopyInformationToSubMapper()
220 this->LODs.resize(this->GetMaxNumberOfLOD()); in CopyInformationToSubMapper()
223 mapper->SetLODs(this->LODs); in CopyInformationToSubMapper()
1024 this->LODs.resize(nb, {0.f, 0.f}); in SetNumberOfLOD()
1030 if (index < static_cast<vtkIdType>(this->LODs.size())) in SetLODDistanceAndTargetReduction()
1032 … this->LODs[index] = {vtkMath::Max(0.f, distance), vtkMath::ClampValue(targetReduction, 0.f, 1.f)}; in SetLODDistanceAndTargetReduction()
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/vert/
H A Dground.vert6 vec4 LODs;
54 …tance)].Position.w : dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/vert/
H A Dground.vert6 vec4 LODs;
54 …tance)].Position.w : dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs);

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