Searched refs:LOGO_OFFSET (Results 1 – 3 of 3) sorted by relevance
/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/ |
H A D | Deco.cpp | 14 #define LOGO_OFFSET 0.2f //How far a logo sticks out from the given surface macro 174 out = glVectorCrossProduct (glVector (0.0f, 1.0f, 0.0f), to) * LOGO_OFFSET; in CreateLogo() 274 out = glVectorCrossProduct (glVector (0.0f, 1.0f, 0.0f), to) * LOGO_OFFSET; in CreateLightTrim()
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/dports/games/abstreet/winit-a87ae2661263ff241e8868cbf3ce65aab205863a/src/platform_impl/linux/x11/util/ |
H A D | modifiers.rs | 17 const LOGO_OFFSET: usize = 6; const 76 self.read_x_keys(keys, LOGO_OFFSET, keys_per_mod, Modifier::Logo); in reset_from_x_keymap()
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/dports/x11/alacritty/alacritty-0.9.0/cargo-crates/winit-0.24.0/src/platform_impl/linux/x11/util/ |
H A D | modifiers.rs | 17 const LOGO_OFFSET: usize = 6; const 76 self.read_x_keys(keys, LOGO_OFFSET, keys_per_mod, Modifier::Logo); in reset_from_x_keymap()
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