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Searched refs:LOOK_TALKING_SPEED (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_players.cpp1571 #define LOOK_TALKING_SPEED 0.15f macro
2085 float lookAngleSpeed = LOOK_TALKING_SPEED;//shut up the compiler in CG_G2PlayerAngles()
2289 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_G2PlayerAngles()
2297 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_G2PlayerAngles()
2467 float lookAngleSpeed = LOOK_TALKING_SPEED;//shut up the compiler in CG_PlayerAngles()
2716 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_PlayerAngles()
2724 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_PlayerAngles()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp1709 #define LOOK_TALKING_SPEED 0.15f macro
2496 float lookAngleSpeed = LOOK_TALKING_SPEED;//shut up the compiler in CG_G2PlayerAngles()
2841 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_G2PlayerAngles()
2849 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_G2PlayerAngles()
3042 float lookAngleSpeed = LOOK_TALKING_SPEED;//shut up the compiler in CG_PlayerAngles()
3291 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_PlayerAngles()
3299 lookAngleSpeed = LOOK_TALKING_SPEED; in CG_PlayerAngles()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_saber.c644 #define LOOK_TALKING_SPEED 0.15f macro