Searched refs:LOOP_MODE (Results 1 – 3 of 3) sorted by relevance
590 mode_chooser.addItem( "Sequence" );this.modes[ m++ ] = ImageWindow.LOOP_MODE; in init()594 mode_chooser.addItem( "Review" ); this.modes[ m++ ] = ImageWindow.LOOP_MODE; in init()1030 if ( ( this.selected_mode == old_mode ) && ( old_mode == ImageWindow.LOOP_MODE ) ) { in itemStateChanged()1035 if ( this.selected_mode == ImageWindow.LOOP_MODE ) { in itemStateChanged()1066 if ( ( status == false ) && ( this.selected_mode == ImageWindow.LOOP_MODE ) ) { in itemStateChanged()1306 if ( ( this.sequencer != null ) && ( this.selected_mode == ImageWindow.LOOP_MODE ) ) { in finishedExecuting()1310 ( this.selected_image.getInteractionMode() != ImageWindow.LOOP_MODE ) ) { in finishedExecuting()1346 if ( ( this.sequencer != null ) && ( this.selected_mode == ImageWindow.LOOP_MODE ) ) in DXLEndExecution()1454 if ( this.selected_image.getInteractionMode() != ImageWindow.LOOP_MODE ) { in setCachingMode()1472 if (this.selected_image.getInteractionMode() == ImageWindow.LOOP_MODE ) in setCachingMode()
21 public static final int LOOP_MODE = 5; field in ImageWindow94 case ImageWindow.LOOP_MODE: in IsGroupInteraction()357 if ( old_mode == ImageWindow.LOOP_MODE ) in setInteractionMode()363 if ( mode == ImageWindow.LOOP_MODE ) in setInteractionMode()
571 if ( mode == ImageWindow.LOOP_MODE ) { in setInteractionMode()