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Searched refs:LOOT (Results 1 – 25 of 55) sorted by relevance

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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/scenarios/
H A D17c_Troll_Hole.cfg301 {LOOT 50 1}
309 {LOOT 50 1}
317 {LOOT 50 1}
325 {LOOT 50 1}
H A D02_The_Fall.cfg241 {LOOT 75 1}
254 {LOOT 75 1}
377 {LOOT 300 1}
381 {LOOT 250 1}
385 {LOOT 200 1}
H A D17a_The_Dragon.cfg436 {LOOT 200 1}
468 {LOOT 200 1}
535 {LOOT 200 1}
H A D10_Sewer_of_Southbay.cfg231 {LOOT 50 1}
271 {LOOT 50 1}
H A D19_The_Vanguard.cfg334 {LOOT 125 1}
338 {LOOT 100 1}
342 {LOOT 75 1}
H A D03_A_Harrowing_Escape.cfg330 {LOOT 50 1}
378 {LOOT 50 1}
H A D08_Clearwater_Port.cfg533 {LOOT 75 1}
542 {LOOT 75 1}
551 {LOOT 125 1}
H A D17d_Cursed_Isle.cfg126 {LOOT 50 1}
H A D04a_The_Swamp_of_Esten.cfg422 {LOOT 50 1}
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/
H A D05_The_Saurian_Treasury.cfg515 {LOOT 600 1}
516 {LOOT 600 2}
517 {LOOT 600 3}
519 {LOOT 1800 1}
/dports/games/flare-engine/flare-engine-1.12/src/api/
H A DMapSaver.h64 LOOT = 8, enumerator
H A DMapSaver.cpp32 EVENT_COMPONENT_NAME[EC::LOOT] = "loot"; // HALF-IMPLEMENTED in MapSaver()
420 else if (e.type == EC::LOOT) {
431 while (i+1 < components.size() && components[i+1].type == EC::LOOT)
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEventManager.h42 LOOT = 8, enumerator
H A DLootManager.cpp232 ec.type = EventComponent::LOOT; in checkEnemiesForLoot()
539 e->type = EventComponent::LOOT; in parseLoot()
557 ec->type = EventComponent::LOOT; in parseLoot()
610 ec->type = EventComponent::LOOT; in loadLootTables()
H A DEventManager.cpp304 e->type = EventComponent::LOOT; in loadEventComponentString()
846 else if (ec->type == EventComponent::LOOT) { in executeEventInternal()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/utils/
H A Dtrow-macros.cfg6 #LOOT
/dports/x11-fonts/inconsolata-ttf/fonts-efcbdc5/tools/encodings/
H A Dlao_unique-glyphs.nam23 0x0EA5 LAO LETTER LO LOOT
/dports/x11-fonts/encodings/encodings-1.0.5/
H A Dmulelao-1.enc24 0xC5 0x0EA5 # LAO LETTER LO LOOT
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Legend_of_Wesmere/scenarios/chapter1/
H A D01_The_Uprooting.cfg541 {LOOT 25 1}
542 {LOOT 25 2}
544 {LOOT 50 1}
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Hammer_of_Thursagan/scenarios/
H A D04_Troll_Bridge.cfg168 {LOOT 200 1}
/dports/emulators/x16-rom/x16-rom-r38/keymap/klc/
H A D454 Lao.klc48 1b OEM_6 0 0ea5 %% -1 -1 // LAO LETTER LO LOOT, <null>, <none>, <none>
/dports/devel/m17n-db/m17n-db-1.8.0/glibc-2.27/localedata/charmaps/
H A DIBM1133189 <U0EA5> /xb7 LAO LETTER LO LOOT
H A DIBM1132120 <U0EA5> /x73 LAO LETTER LO LOOT
/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/
H A Dutils.cfg712 #define LOOT AMOUNT SIDE
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/
H A D14_Back_Home.cfg767 {LOOT $stored_Gruu_side.gold 1}

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