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Searched refs:LOS_CONTRADAR (Results 1 – 8 of 8) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp518 …, ((*ui)->losStatus[gu->myAllyTeam] & (LOS_PREVLOS | LOS_CONTRADAR)) != (LOS_PREVLOS | LOS_CONTRAD… in DrawUnitIcons()
1045 if (losStatus & LOS_CONTRADAR) { in DrawCloakedUnit()
1063 SetTeamColour(unit->team, (losStatus & LOS_CONTRADAR) ? cloakAlpha2 : cloakAlpha1); in DrawCloakedUnit()
1668 } else if ((losStatus & LOS_PREVLOS) && (losStatus & LOS_CONTRADAR)) { in UpdateUnitIconState()
1829 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitIcon()
1859 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitIconScale()
1984 !(u->losStatus[gu->myAllyTeam] & (LOS_INLOS | LOS_CONTRADAR)) && in RenderUnitDestroyed()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp387 losStatus[allyteam] = LOS_ALL_MASK_BITS | LOS_INLOS | LOS_INRADAR | LOS_PREVLOS | LOS_CONTRADAR; in PreInit()
749 LOS_PREVLOS | LOS_CONTRADAR)); in CalcLosStatus()
754 newStatus &= ~(mask & (LOS_PREVLOS | LOS_CONTRADAR)); in CalcLosStatus()
762 newStatus &= ~(mask & (LOS_INLOS | LOS_INRADAR | LOS_CONTRADAR)); in CalcLosStatus()
1408 SetLosStatus(at, LOS_ALL_MASK_BITS | LOS_INLOS | LOS_INRADAR | LOS_PREVLOS | LOS_CONTRADAR); in ChangeTeam()
H A DUnit.h43 #define LOS_CONTRADAR (1 << 3) // the unit has continuously been in radar since it was last inlos… macro
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DTooltipConsole.cpp177 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in MakeUnitString()
/dports/games/spring/spring_98.0/rts/Game/
H A DTraceRay.cpp333 const bool unitInSight = (unit->losStatus[gu->myAllyTeam] & (LOS_INLOS | LOS_CONTRADAR)); in GuiTraceRay()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAICallback.cpp615 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitDef()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedCtrl.cpp1581 if (set) { bits |= LOS_CONTRADAR; } in ParseLosBits()
1582 else { bits &= ~LOS_CONTRADAR; } in ParseLosBits()
H A DLuaSyncedRead.cpp401 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in IsUnitTyped()
3666 const int prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitLosState()