Searched refs:LOS_CONTRADAR (Results 1 – 8 of 8) sorted by relevance
518 …, ((*ui)->losStatus[gu->myAllyTeam] & (LOS_PREVLOS | LOS_CONTRADAR)) != (LOS_PREVLOS | LOS_CONTRAD… in DrawUnitIcons()1045 if (losStatus & LOS_CONTRADAR) { in DrawCloakedUnit()1063 SetTeamColour(unit->team, (losStatus & LOS_CONTRADAR) ? cloakAlpha2 : cloakAlpha1); in DrawCloakedUnit()1668 } else if ((losStatus & LOS_PREVLOS) && (losStatus & LOS_CONTRADAR)) { in UpdateUnitIconState()1829 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitIcon()1859 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitIconScale()1984 !(u->losStatus[gu->myAllyTeam] & (LOS_INLOS | LOS_CONTRADAR)) && in RenderUnitDestroyed()
387 losStatus[allyteam] = LOS_ALL_MASK_BITS | LOS_INLOS | LOS_INRADAR | LOS_PREVLOS | LOS_CONTRADAR; in PreInit()749 LOS_PREVLOS | LOS_CONTRADAR)); in CalcLosStatus()754 newStatus &= ~(mask & (LOS_PREVLOS | LOS_CONTRADAR)); in CalcLosStatus()762 newStatus &= ~(mask & (LOS_INLOS | LOS_INRADAR | LOS_CONTRADAR)); in CalcLosStatus()1408 SetLosStatus(at, LOS_ALL_MASK_BITS | LOS_INLOS | LOS_INRADAR | LOS_PREVLOS | LOS_CONTRADAR); in ChangeTeam()
43 #define LOS_CONTRADAR (1 << 3) // the unit has continuously been in radar since it was last inlos… macro
177 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in MakeUnitString()
333 const bool unitInSight = (unit->losStatus[gu->myAllyTeam] & (LOS_INLOS | LOS_CONTRADAR)); in GuiTraceRay()
615 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitDef()
1581 if (set) { bits |= LOS_CONTRADAR; } in ParseLosBits()1582 else { bits &= ~LOS_CONTRADAR; } in ParseLosBits()
401 const unsigned short prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in IsUnitTyped()3666 const int prevMask = (LOS_PREVLOS | LOS_CONTRADAR); in GetUnitLosState()