Searched refs:LOS_DEFAULT_RANGE (Results 1 – 15 of 15) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-movetarget.cc | 260 || grid_distance(mon->pos(), you.pos()) >= LOS_DEFAULT_RANGE * 3) in pacified_leave_level() 558 if (grid_distance(mon->pos(), mon->patrol_point) > 2 * LOS_DEFAULT_RANGE) in _choose_random_patrol_target_grid() 574 const int rad = (intel > I_BRAINLESS || !patrol_seen) ? LOS_DEFAULT_RANGE in _choose_random_patrol_target_grid() 757 int dist_thresh = LOS_DEFAULT_RANGE + HERD_COMFORT_RANGE; in _band_wander_target() 815 int dist_thresh = LOS_DEFAULT_RANGE + HERD_COMFORT_RANGE; in _herd_wander_target() 866 int intermediate_thresh = LOS_DEFAULT_RANGE + HERD_COMFORT_RANGE; in _herd_ok() 907 || g_dist >= (LOS_DEFAULT_RANGE + HERD_COMFORT_RANGE)) in _band_ok()
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H A D | defines.h | 114 #define LOS_DEFAULT_RANGE 7 macro
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H A D | mon-behv.cc | 108 const int ideal_range = LOS_DEFAULT_RANGE / 2; in _set_firing_pos() 810 LOS_DEFAULT_RANGE + 2) in handle_behaviour() 836 && grid_distance(mon->pos(), you.pos()) < LOS_DEFAULT_RANGE) in handle_behaviour() 937 LOS_DEFAULT_RANGE); in set_nearest_monster_foe()
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H A D | mon-pathfind.cc | 45 range = LOS_DEFAULT_RANGE; in mons_tracking_range()
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H A D | mapmark.h | 242 int max_radius = LOS_DEFAULT_RANGE,
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H A D | mon-death.cc | 204 cp.x += random_range(-LOS_DEFAULT_RANGE, LOS_DEFAULT_RANGE); in _explode_corpse() 205 cp.y += random_range(-LOS_DEFAULT_RANGE, LOS_DEFAULT_RANGE); in _explode_corpse()
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H A D | exclude.cc | 78 return LOS_DEFAULT_RANGE - you.get_mutation_level(MUT_NIGHTSTALKER) in _get_full_exclusion_radius()
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H A D | los.cc | 113 int los_radius = LOS_DEFAULT_RANGE;
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H A D | shout.cc | 489 float mult = float(LOS_DEFAULT_RANGE * 2) / (float)max(abs(delta.x), abs(delta.y)); in _set_allies_withdraw()
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H A D | god-passive.cc | 730 const int map_radius = LOS_DEFAULT_RANGE + 1; in ash_detect_portals()
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H A D | mon-cast.cc | 2016 noisy(LOS_DEFAULT_RANGE, chief.pos(), chief.mid); in _battle_cry() 3600 < LOS_DEFAULT_RANGE / 2; in _short_target_range() 3614 > LOS_DEFAULT_RANGE / 2; in _long_target_range() 7237 noisy(LOS_DEFAULT_RANGE, mons->pos(), mons->mid); in _siren_sing()
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H A D | spl-damage.cc | 379 int min_dist = LOS_DEFAULT_RANGE - 1; in cast_chain_spell() 3169 const int eff_range = max(3, (6 * i / LOS_DEFAULT_RANGE)); in cast_glaciate()
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H A D | player.cc | 681 you.normal_vision = LOS_DEFAULT_RANGE; in update_vision_range() 5009 normal_vision = LOS_DEFAULT_RANGE; in player() 5010 current_vision = LOS_DEFAULT_RANGE; in player()
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H A D | spl-data.h | 3127 2, LOS_DEFAULT_RANGE,
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H A D | spl-summoning.cc | 1326 LOS_DEFAULT_RANGE); di; ++di) in cast_summon_forest()
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