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Searched refs:LOW_WALL (Results 1 – 9 of 9) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DGroundInfo.cpp28 { Ground::LOW_WALL, "low_wall" },
69 case Ground::LOW_WALL: in is_ground_diagonal()
H A DCustomEntity.cpp634 case Ground::LOW_WALL: in can_traverse_ground()
699 return !can_traverse_ground(Ground::LOW_WALL); in is_low_wall_obstacle()
H A DHero.cpp1357 case Ground::LOW_WALL: in notify_ground_below_changed()
2926 case Ground::LOW_WALL: in start_state_from_ground()
H A DEntities.cpp771 case Ground::LOW_WALL: in add_tile_info()
H A DEntity.cpp2673 case Ground::LOW_WALL: in is_ground_obstacle()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/
H A Dground_traits.cpp54 case Ground::LOW_WALL: in get_friendly_name()
163 case Ground::LOW_WALL: in is_traversable()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DGround.h38 LOW_WALL, /**< Can only be traversed by projectiles like arrows, enumerator
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DCustomState.cpp904 case Ground::LOW_WALL: in get_can_traverse_ground()
950 return !get_can_traverse_ground(Ground::LOW_WALL); in is_low_wall_obstacle()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/core/
H A DMap.cpp838 case Ground::LOW_WALL: in test_collision_with_ground()