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Searched refs:LRG_LIGHTNING (Results 1 – 5 of 5) sorted by relevance

/dports/games/atanks/atanks-6.5/src/
H A Dsound.cpp124 } else if (LRG_LIGHTNING == type) { in play_natural_sound()
125 sndNum = naturals[LRG_LIGHTNING - WEAPONS].sound; in play_natural_sound()
H A Dbeam.cpp52 assert( ( ((weapType >= SML_LIGHTNING) && (weapType <= LRG_LIGHTNING)) in BEAM()
90 if ( (weapType >= SML_LIGHTNING) && (weapType <= LRG_LIGHTNING) ) { in BEAM()
239 if ( (weapType >= SML_LIGHTNING) && (weapType <= LRG_LIGHTNING) ) in draw()
347 && (weapType <= LRG_LIGHTNING) ) { in makeLightningPath()
H A Dexplosion.cpp119 || ( (weapType >= SML_LIGHTNING) && (weapType <= LRG_LIGHTNING) ) ) { in EXPLOSION()
363 case LRG_LIGHTNING: in draw()
637 || ( (weapType >= SML_LIGHTNING) && (weapType <= LRG_LIGHTNING) ) ) in do_clear()
H A Dmain.h507 LRG_LIGHTNING = 60 // Last natural enumerator
H A Dplayer.cpp1317 && (currItem <= LRG_LIGHTNING))) in generatePreferences()