Home
last modified time | relevance | path

Searched refs:LR_PARTICLES (Results 1 – 14 of 14) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DParticleEditor.cpp76 addRenderObject(hair, LR_PARTICLES); in applyState()
84 addRenderObject(test, LR_PARTICLES); in applyState()
H A DStates.cpp97 addRenderObject(emitter, LR_PARTICLES); in applyState()
103 addRenderObject(emitter3, LR_PARTICLES); in applyState()
109 addRenderObject(emitter2, LR_PARTICLES); in applyState()
H A DGasCloud.cpp51 dsq->game->addRenderObject(emitter, LR_PARTICLES); in GasCloud()
H A DWaterFont.cpp99 spawnWaterFontParticle(this, p, 64, 1.2, LR_PARTICLES); in onUpdate()
H A DCredits.cpp123 addRenderObject(bubbles, LR_PARTICLES); in applyState()
H A DShot.cpp384 dsq->game->addRenderObject(flame, LR_PARTICLES); in applyShotData()
420 dsq->game->addRenderObject(emitter, LR_PARTICLES); in setParticleEffect()
H A DDSQ.h520 LR_PARTICLES , enumerator
1374 …std::string &name, Vector position, float rot=0, float t=0, int layer=LR_PARTICLES, float follow=0…
H A DAvatar.cpp3793 dsq->game->addRenderObject(quadTrail, LR_PARTICLES); in Avatar()
3975 dsq->game->addRenderObject(targetQuads[i], LR_PARTICLES); in Avatar()
4013 dsq->getTopStateData()->addRenderObject(chargingEmitter, LR_PARTICLES); in Avatar()
4019 dsq->getTopStateData()->addRenderObject(leftHandEmitter, LR_PARTICLES); in Avatar()
4022 dsq->getTopStateData()->addRenderObject(rightHandEmitter, LR_PARTICLES); in Avatar()
4773 core->createParticleEffect("HeadSplash", hsplash, LR_PARTICLES); in splash()
4997 dsq->game->addRenderObject(chargeEffect, LR_PARTICLES); in chargeVisualEffect()
H A DPath.cpp497 dsq->game->addRenderObject(emitter, LR_PARTICLES); in update()
H A DEntity.cpp2059 dsq->game->addRenderObject(lanceGfx, LR_PARTICLES); in attachLance()
2469 core->getTopStateData()->addRenderObject(bubble, LR_PARTICLES); in freeze()
2887 core->getTopStateData()->addRenderObject(glint, LR_PARTICLES); in doGlint()
H A DDSQ.cpp4674 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect()
4697 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect()
4723 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect()
4746 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect()
H A DScriptInterface.cpp2135 dsq->game->addRenderObject(web, LR_PARTICLES); in luaFunc()
3773 layer = LR_PARTICLES; in luaFunc()
4549 dsq->game->addRenderObject(b, LR_PARTICLES); in luaFunc()
5843 layer = (LR_PARTICLES+1) - LR_ELEMENTS1; in luaFunc()
8268 core->getTopStateData()->addRenderObject(c, LR_PARTICLES); in luaFunc()
H A DContinuity.cpp1501 dsq->game->addRenderObject(effect, LR_PARTICLES); in castSong()
H A DGame.cpp1773 addRenderObject(m, LR_PARTICLES); in spawnManaBall()