Searched refs:LR_PARTICLES (Results 1 – 14 of 14) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ParticleEditor.cpp | 76 addRenderObject(hair, LR_PARTICLES); in applyState() 84 addRenderObject(test, LR_PARTICLES); in applyState()
|
H A D | States.cpp | 97 addRenderObject(emitter, LR_PARTICLES); in applyState() 103 addRenderObject(emitter3, LR_PARTICLES); in applyState() 109 addRenderObject(emitter2, LR_PARTICLES); in applyState()
|
H A D | GasCloud.cpp | 51 dsq->game->addRenderObject(emitter, LR_PARTICLES); in GasCloud()
|
H A D | WaterFont.cpp | 99 spawnWaterFontParticle(this, p, 64, 1.2, LR_PARTICLES); in onUpdate()
|
H A D | Credits.cpp | 123 addRenderObject(bubbles, LR_PARTICLES); in applyState()
|
H A D | Shot.cpp | 384 dsq->game->addRenderObject(flame, LR_PARTICLES); in applyShotData() 420 dsq->game->addRenderObject(emitter, LR_PARTICLES); in setParticleEffect()
|
H A D | DSQ.h | 520 LR_PARTICLES , enumerator 1374 …std::string &name, Vector position, float rot=0, float t=0, int layer=LR_PARTICLES, float follow=0…
|
H A D | Avatar.cpp | 3793 dsq->game->addRenderObject(quadTrail, LR_PARTICLES); in Avatar() 3975 dsq->game->addRenderObject(targetQuads[i], LR_PARTICLES); in Avatar() 4013 dsq->getTopStateData()->addRenderObject(chargingEmitter, LR_PARTICLES); in Avatar() 4019 dsq->getTopStateData()->addRenderObject(leftHandEmitter, LR_PARTICLES); in Avatar() 4022 dsq->getTopStateData()->addRenderObject(rightHandEmitter, LR_PARTICLES); in Avatar() 4773 core->createParticleEffect("HeadSplash", hsplash, LR_PARTICLES); in splash() 4997 dsq->game->addRenderObject(chargeEffect, LR_PARTICLES); in chargeVisualEffect()
|
H A D | Path.cpp | 497 dsq->game->addRenderObject(emitter, LR_PARTICLES); in update()
|
H A D | Entity.cpp | 2059 dsq->game->addRenderObject(lanceGfx, LR_PARTICLES); in attachLance() 2469 core->getTopStateData()->addRenderObject(bubble, LR_PARTICLES); in freeze() 2887 core->getTopStateData()->addRenderObject(glint, LR_PARTICLES); in doGlint()
|
H A D | DSQ.cpp | 4674 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect() 4697 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect() 4723 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect() 4746 game->addRenderObject(q, LR_PARTICLES); in playVisualEffect()
|
H A D | ScriptInterface.cpp | 2135 dsq->game->addRenderObject(web, LR_PARTICLES); in luaFunc() 3773 layer = LR_PARTICLES; in luaFunc() 4549 dsq->game->addRenderObject(b, LR_PARTICLES); in luaFunc() 5843 layer = (LR_PARTICLES+1) - LR_ELEMENTS1; in luaFunc() 8268 core->getTopStateData()->addRenderObject(c, LR_PARTICLES); in luaFunc()
|
H A D | Continuity.cpp | 1501 dsq->game->addRenderObject(effect, LR_PARTICLES); in castSong()
|
H A D | Game.cpp | 1773 addRenderObject(m, LR_PARTICLES); in spawnManaBall()
|