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Searched refs:LS_REFLECT_LR (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_saber.h268 LS_REFLECT_LR, enumerator
H A Dbg_panimate.cpp1803 case LS_REFLECT_LR: in PM_SaberAnimTransitionAnim()
H A Dbg_pmove.cpp7067 PM_SetSaberMove( LS_REFLECT_LR ); in PM_WeaponLightsaber()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.h432 LS_REFLECT_LR, enumerator
H A Dbg_panimate.cpp4125 case LS_REFLECT_LR: in PM_SaberAnimTransitionMove()
H A Dbg_pmove.cpp11818 PM_SetSaberMove( LS_REFLECT_LR ); in PM_SaberBlocking()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h1452 LS_REFLECT_LR, enumerator
H A Dbg_saber.c517 case LS_REFLECT_LR: in PM_SaberAnimTransitionAnim()
3191 PM_SetSaberMove( LS_REFLECT_LR ); in PM_WeaponLightsaber()
H A Dw_saber.c1896 return LS_REFLECT_LR; in G_GetParryForBlock()