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Searched refs:LS_SCENE (Results 1 – 2 of 2) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCGame.h117 …enum ELoadState { LS_CLEANUP=0, LS_GAME, LS_SCENE, LS_CAR, LS_TERRAIN, LS_ROAD, LS_OBJECTS, LS_TRE… enumerator
H A DSceneInit.cpp794 case LS_SCENE: LoadScene(); perc = 20; break; in NewGameDoLoad()