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Searched refs:LUA_NUMBER_SCAN (Results 1 – 25 of 156) sorted by relevance

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/dports/multimedia/vlc/vlc-3.0.16/modules/lua/libs/
H A Dio.c37 #ifndef LUA_NUMBER_SCAN
39 #define LUA_NUMBER_SCAN "%lf" macro
59 if ( fscanf( p_file, LUA_NUMBER_SCAN, &num ) != 1 ) in vlclua_io_file_read_number()
/dports/games/spring/spring_98.0/rts/lib/lua/
H A DREADME_SPRING21 //SPRING#define LUA_NUMBER_SCAN "%lf"
22 #define LUA_NUMBER_SCAN "%f"
/dports/sysutils/syslinux/syslinux-6.03/com32/lua/src/
H A Dluaconf.h424 #define LUA_NUMBER_SCAN "%ld" macro
427 #define LUA_NUMBER_SCAN "%lf" macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/cfile/
H A Dcfilearchive.cpp283 items_read = fscanf(cfile->fp, LUA_NUMBER_SCAN, buf); in cfread_lua_number()
289 items_read = sscanf(reinterpret_cast<const char*>(cfile->data), LUA_NUMBER_SCAN "%n", buf, &read); in cfread_lua_number()
/dports/lang/luajit-devel/LuaJIT-a91d0d9/src/
H A Dluaconf.h119 #define LUA_NUMBER_SCAN "%lf" macro
/dports/lang/luajit/LuaJIT-2.0.5/src/
H A Dluaconf.h123 #define LUA_NUMBER_SCAN "%lf" macro
/dports/lang/luajit-openresty/luajit2-2.1-20211210/src/
H A Dluaconf.h119 #define LUA_NUMBER_SCAN "%lf" macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/
H A Dluaconf.h123 #define LUA_NUMBER_SCAN "%lf" macro
/dports/devel/tex-libtexluajit/texlive-20150521-source/libs/luajit/LuaJIT-2.0.3/src/
H A Dluaconf.h123 #define LUA_NUMBER_SCAN "%lf" macro
/dports/misc/xplr/xplr-0.17.0/cargo-crates/luajit-src-210.3.2+resty1085a4d/luajit2/src/
H A Dluaconf.h119 #define LUA_NUMBER_SCAN "%lf" macro
/dports/multimedia/aegisub/aegisub-3.2.2/vendor/luajit/include/
H A Dluaconf.h123 #define LUA_NUMBER_SCAN "%lf" macro
/dports/multimedia/aegisub/aegisub-3.2.2/vendor/luajit/src/
H A Dluaconf.h123 #define LUA_NUMBER_SCAN "%lf" macro
/dports/benchmarks/sysbench/sysbench-1.0.20/third_party/luajit/luajit/src/
H A Dluaconf.h123 #define LUA_NUMBER_SCAN "%lf" macro
/dports/sysutils/fluent-bit/fluent-bit-1.8.11/lib/luajit-2.1.0-1e66d0f/src/
H A Dluaconf.h119 #define LUA_NUMBER_SCAN "%lf" macro
/dports/www/nift/nsm-2.4.11/LuaJIT/src/
H A Dluaconf.h119 #define LUA_NUMBER_SCAN "%lf" macro
/dports/print/tex-luatex/texlive-20150521-source/libs/luajit/LuaJIT-2.0.3/src/
H A Dluaconf.h123 #define LUA_NUMBER_SCAN "%lf" macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/blua/
H A Dluaconf.h529 #define LUA_NUMBER_SCAN "%d" macro
532 #define LUA_NUMBER_SCAN "%d" macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/LuaJIT/src/
H A Dluaconf.h126 #define LUA_NUMBER_SCAN "%lf" macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaMain/headers/
H A Dlua.h295 #ifndef LUA_NUMBER_SCAN
296 #define LUA_NUMBER_SCAN "%lf" macro
/dports/games/pioneer/pioneer-20210723/contrib/lua/src/
H A Dluaconf.h402 #define LUA_NUMBER_SCAN "%lf" macro
/dports/finance/moneymanagerex/moneymanagerex-1.2.7/lib/lua/src/
H A Dluaconf.h402 #define LUA_NUMBER_SCAN "%lf" macro
/dports/lang/lua52/lua-5.2.4/src/
H A Dluaconf.h402 #define LUA_NUMBER_SCAN "%lf" macro
/dports/games/blobby/blobby-1.0/src/lua/
H A Dluaconf.h402 #define LUA_NUMBER_SCAN "%lf" macro
/dports/emulators/fs-uae/fs-uae-3.1.35/lua/src/
H A Dluaconf.h402 #define LUA_NUMBER_SCAN "%lf" macro
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dluaconf.h405 #define LUA_NUMBER_SCAN "%lf" macro

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