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Searched refs:LUAh_MobjLineCollide (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_hook.h85 #define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollid… macro
H A Dp_map.c1930 UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type in PIT_CheckLine()