Searched refs:LUPNAME_NUM (Results 1 – 3 of 3) sorted by relevance
248 ObjRazRules *razRules[PRIO_NUM][LUPNAME_NUM];
53 LUPNAME_NUM = 5 enumerator
222 for( int j = 0; j < LUPNAME_NUM; j++ ) in s57chart()487 for( int j = 0; j < LUPNAME_NUM; j++ ) { in FreeObjectsAndRules()522 for( int j = 0; j < LUPNAME_NUM; j++ ) { in ClearRenderedTextCache()803 for( int j = 0; j < LUPNAME_NUM; j++ ) { in SetLinePriorities()882 for( int j = 0; j < LUPNAME_NUM; j++ ) {1043 for( int j = 0; j < LUPNAME_NUM; j++ ) { in AssembleLineGeometry()1454 for( int j = 0; j < LUPNAME_NUM; j++ ) { in BuildLineVBO()2872 for( int j = 0; j < LUPNAME_NUM; j++ ) { in BuildDepthContourArray()4263 for( int j = 0; j < LUPNAME_NUM; j++ ) { in BuildRAZFromSENCFile()4523 for( int j = 0; j < LUPNAME_NUM; j++ ) { in UpdateLUPs()[all …]