Searched refs:LU_BEGINUILOCK (Results 1 – 9 of 9) sorted by relevance
440 guiPendingOverrideEvent = LU_BEGINUILOCK; in StartHelicopterRun()460 guiPendingOverrideEvent = LU_BEGINUILOCK; in HandleHeliDrop()
140 LU_BEGINUILOCK, enumerator
172 guiPendingOverrideEvent = LU_BEGINUILOCK; in FreezeInterfaceForEnemyTurn()389 guiPendingOverrideEvent = LU_BEGINUILOCK; in DisplayHiddenInterrupt()880 guiPendingOverrideEvent = LU_BEGINUILOCK; in EndInterrupt()
88 guiPendingOverrideEvent = LU_BEGINUILOCK; in ExitBoxing()
325 guiPendingOverrideEvent = LU_BEGINUILOCK; in HandleDialogue()341 guiPendingOverrideEvent = LU_BEGINUILOCK; in HandleDialogue()
1348 guiPendingOverrideEvent = LU_BEGINUILOCK; in HandleNPCTriggerNPC()
3186 guiPendingOverrideEvent = LU_BEGINUILOCK; in MineSpottedDialogueCallBack()
1610 guiPendingOverrideEvent = LU_BEGINUILOCK; in JumpIntoAdjacentSector()1975 guiPendingOverrideEvent = LU_BEGINUILOCK; in DoneFadeOutAdjacentSector()
2192 guiPendingOverrideEvent = LU_BEGINUILOCK; // Lock UI in AddBombToQueue()