Searched refs:L_ENTER_CIRCLE (Results 1 – 4 of 4) sorted by relevance
33 case L_ENTER_CIRCLE:l_enter_circle(); break;128 case L_ENTER_CIRCLE:l_enter_circle(); break;
421 Level->site[tx][ty].p_locf = L_ENTER_CIRCLE; in maze_level()
1278 #define L_ENTER_CIRCLE 53 macro
548 else if (Level->site[Player.x][Player.y].p_locf == L_ENTER_CIRCLE || in downstairs()