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Searched refs:L_ENTER_CIRCLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/omega/omega/
H A Dmovef.c33 case L_ENTER_CIRCLE:l_enter_circle(); break;
128 case L_ENTER_CIRCLE:l_enter_circle(); break;
H A Dgen2.c421 Level->site[tx][ty].p_locf = L_ENTER_CIRCLE; in maze_level()
H A Ddefs.h1278 #define L_ENTER_CIRCLE 53 macro
H A Dcommand2.c548 else if (Level->site[Player.x][Player.y].p_locf == L_ENTER_CIRCLE || in downstairs()