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Searched refs:L_Length (Results 1 – 25 of 115) sorted by relevance

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/dports/devel/zpu-gcc/zpu-toolchain-1.0/toolchain/gcc/gcc/ada/
H A Duintp.adb794 for J in reverse 1 .. L_Length loop
870 J := L_Length;
1066 if L_Length > R_Length then
1067 Sum_Length := L_Length + 1;
1090 for J in 2 .. L_Length loop
1256 if L_Length < R_Length then
1310 for J in 3 .. L_Length + Int_1 loop
1891 L_Vec : UI_Vector (1 .. L_Length);
1908 if L_Length /= R_Length then
1934 if L_Length /= R_Length then
[all …]
H A Da-strunb.adb57 L_Length : constant Natural := Left.Last; constant
62 Result.Last := L_Length + R_Length;
66 Result.Reference (1 .. L_Length) :=
68 Result.Reference (L_Length + 1 .. Result.Last) :=
79 L_Length : constant Natural := Left.Last; constant
83 Result.Last := L_Length + Right'Length;
87 Result.Reference (1 .. L_Length) := Left.Reference (1 .. Left.Last);
88 Result.Reference (L_Length + 1 .. Result.Last) := Right;
/dports/devel/zpu-binutils/zpu-toolchain-1.0/toolchain/gcc/gcc/ada/
H A Duintp.adb794 for J in reverse 1 .. L_Length loop
870 J := L_Length;
1066 if L_Length > R_Length then
1067 Sum_Length := L_Length + 1;
1090 for J in 2 .. L_Length loop
1256 if L_Length < R_Length then
1310 for J in 3 .. L_Length + Int_1 loop
1891 L_Vec : UI_Vector (1 .. L_Length);
1908 if L_Length /= R_Length then
1934 if L_Length /= R_Length then
[all …]
/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/lang/gcc9/gcc-9.4.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/devel/avr-gcc/gcc-10.2.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1774 L_Vec : UI_Vector (1 .. L_Length);
1791 if L_Length /= R_Length then
1817 if L_Length /= R_Length then
[all …]
/dports/lang/gnat_util/gcc-6-20180516/gcc/ada/
H A Duintp.adb818 L_Vec : UI_Vector (1 .. L_Length);
835 if L_Length > R_Length then
836 Sum_Length := L_Length + 1;
841 if R_Length > L_Length then
862 for J in 2 .. L_Length loop
1098 if L_Length < R_Length then
1164 for J in 3 .. L_Length + Int_1 loop
1744 L_Vec : UI_Vector (1 .. L_Length);
1761 if L_Length /= R_Length then
1787 if L_Length /= R_Length then
[all …]
/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/ada/
H A Duintp.adb760 L_Vec : UI_Vector (1 .. L_Length);
777 if L_Length > R_Length then
778 Sum_Length := L_Length + 1;
783 if R_Length > L_Length then
804 for J in 2 .. L_Length loop
1040 if L_Length < R_Length then
1106 for J in 3 .. L_Length + Int_1 loop
1716 L_Vec : UI_Vector (1 .. L_Length);
1733 if L_Length /= R_Length then
1759 if L_Length /= R_Length then
[all …]
/dports/lang/gcc48/gcc-4.8.5/gcc/ada/
H A Duintp.adb818 L_Vec : UI_Vector (1 .. L_Length);
835 if L_Length > R_Length then
836 Sum_Length := L_Length + 1;
841 if R_Length > L_Length then
862 for J in 2 .. L_Length loop
1098 if L_Length < R_Length then
1164 for J in 3 .. L_Length + Int_1 loop
1735 L_Vec : UI_Vector (1 .. L_Length);
1752 if L_Length /= R_Length then
1778 if L_Length /= R_Length then
[all …]
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1774 L_Vec : UI_Vector (1 .. L_Length);
1791 if L_Length /= R_Length then
1817 if L_Length /= R_Length then
[all …]
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/ada/
H A Duintp.adb816 L_Vec : UI_Vector (1 .. L_Length);
833 if L_Length > R_Length then
834 Sum_Length := L_Length + 1;
839 if R_Length > L_Length then
860 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1783 L_Vec : UI_Vector (1 .. L_Length);
1800 if L_Length /= R_Length then
1826 if L_Length /= R_Length then
[all …]
/dports/devel/mingw32-gcc/gcc-4.8.1/gcc/ada/
H A Duintp.adb834 L_Vec : UI_Vector (1 .. L_Length);
851 if L_Length > R_Length then
852 Sum_Length := L_Length + 1;
857 if R_Length > L_Length then
878 for J in 2 .. L_Length loop
1114 if L_Length < R_Length then
1180 for J in 3 .. L_Length + Int_1 loop
1751 L_Vec : UI_Vector (1 .. L_Length);
1768 if L_Length /= R_Length then
1794 if L_Length /= R_Length then
[all …]
/dports/devel/riscv32-unknown-elf-gcc/gcc-8.4.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/gcc/ada/
H A Duintp.adb818 L_Vec : UI_Vector (1 .. L_Length);
835 if L_Length > R_Length then
836 Sum_Length := L_Length + 1;
841 if R_Length > L_Length then
862 for J in 2 .. L_Length loop
1098 if L_Length < R_Length then
1164 for J in 3 .. L_Length + Int_1 loop
1735 L_Vec : UI_Vector (1 .. L_Length);
1752 if L_Length /= R_Length then
1778 if L_Length /= R_Length then
[all …]
/dports/lang/gnat_util/gnat_util/
H A Duintp.adb818 L_Vec : UI_Vector (1 .. L_Length);
835 if L_Length > R_Length then
836 Sum_Length := L_Length + 1;
841 if R_Length > L_Length then
862 for J in 2 .. L_Length loop
1098 if L_Length < R_Length then
1164 for J in 3 .. L_Length + Int_1 loop
1744 L_Vec : UI_Vector (1 .. L_Length);
1761 if L_Length /= R_Length then
1787 if L_Length /= R_Length then
[all …]
/dports/devel/riscv64-none-elf-gcc/gcc-8.4.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/ada/
H A Duintp.adb760 L_Vec : UI_Vector (1 .. L_Length);
777 if L_Length > R_Length then
778 Sum_Length := L_Length + 1;
783 if R_Length > L_Length then
804 for J in 2 .. L_Length loop
1040 if L_Length < R_Length then
1106 for J in 3 .. L_Length + Int_1 loop
1716 L_Vec : UI_Vector (1 .. L_Length);
1733 if L_Length /= R_Length then
1759 if L_Length /= R_Length then
[all …]
/dports/lang/gcc10/gcc-10.3.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1774 L_Vec : UI_Vector (1 .. L_Length);
1791 if L_Length /= R_Length then
1817 if L_Length /= R_Length then
[all …]
/dports/lang/gcc8/gcc-8.5.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/lang/gcc11/gcc-11.2.0/gcc/ada/
H A Duintp.adb760 L_Vec : UI_Vector (1 .. L_Length);
777 if L_Length > R_Length then
778 Sum_Length := L_Length + 1;
783 if R_Length > L_Length then
804 for J in 2 .. L_Length loop
1040 if L_Length < R_Length then
1106 for J in 3 .. L_Length + Int_1 loop
1716 L_Vec : UI_Vector (1 .. L_Length);
1733 if L_Length /= R_Length then
1759 if L_Length /= R_Length then
[all …]
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/ada/
H A Duintp.adb819 L_Vec : UI_Vector (1 .. L_Length);
836 if L_Length > R_Length then
837 Sum_Length := L_Length + 1;
842 if R_Length > L_Length then
863 for J in 2 .. L_Length loop
1099 if L_Length < R_Length then
1165 for J in 3 .. L_Length + Int_1 loop
1731 L_Vec : UI_Vector (1 .. L_Length);
1748 if L_Length /= R_Length then
1774 if L_Length /= R_Length then
[all …]
/dports/lang/gcc6-aux/gcc-6-20180516/gcc/ada/
H A Duintp.adb818 L_Vec : UI_Vector (1 .. L_Length);
835 if L_Length > R_Length then
836 Sum_Length := L_Length + 1;
841 if R_Length > L_Length then
862 for J in 2 .. L_Length loop
1098 if L_Length < R_Length then
1164 for J in 3 .. L_Length + Int_1 loop
1744 L_Vec : UI_Vector (1 .. L_Length);
1761 if L_Length /= R_Length then
1787 if L_Length /= R_Length then
[all …]

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