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Searched refs:L_fbo (Results 1 – 1 of 1) sorted by relevance

/dports/games/neverball/neverball-1.6.0/share/
H A Dhmd_common.c25 static fbo L_fbo = { 0, 0, 0 }; variable
131 return (distortion.program && L_vbo && L_fbo.framebuffer in hmd_common_stat()
139 fbo_create(&L_fbo, 5 * w / 4 / 2, 5 * h / 4); in hmd_common_init()
160 glBindFramebuffer_(GL_FRAMEBUFFER, L_fbo.framebuffer); in hmd_common_left()
161 glViewport(0, 0, L_fbo.width, L_fbo.height); in hmd_common_left()
221 hmd_common_draw(L_fbo.color_texture, L_vbo); in hmd_common_swap()
237 fbo_delete(&L_fbo); in hmd_common_free()