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Searched refs:L_vbo (Results 1 – 1 of 1) sorted by relevance

/dports/games/neverball/neverball-1.6.0/share/
H A Dhmd_common.c28 static GLuint L_vbo = 0; variable
131 return (distortion.program && L_vbo && L_fbo.framebuffer in hmd_common_stat()
149 glGenBuffers_(1, &L_vbo); in hmd_common_init()
150 glBindBuffer_(GL_ARRAY_BUFFER, L_vbo); in hmd_common_init()
221 hmd_common_draw(L_fbo.color_texture, L_vbo); in hmd_common_swap()
242 if (L_vbo) glDeleteBuffers_(1, &L_vbo); in hmd_common_free()