Searched refs:L_vbo (Results 1 – 1 of 1) sorted by relevance
28 static GLuint L_vbo = 0; variable131 return (distortion.program && L_vbo && L_fbo.framebuffer in hmd_common_stat()149 glGenBuffers_(1, &L_vbo); in hmd_common_init()150 glBindBuffer_(GL_ARRAY_BUFFER, L_vbo); in hmd_common_init()221 hmd_common_draw(L_fbo.color_texture, L_vbo); in hmd_common_swap()242 if (L_vbo) glDeleteBuffers_(1, &L_vbo); in hmd_common_free()