Home
last modified time | relevance | path

Searched refs:Laser_player_fire_spread (Results 1 – 3 of 3) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dlaser.c1876 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, F1_0/16, 0, 0, 0); in do_laser_firing()
1877 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, -F1_0/16, 0, 0, 0); in do_laser_firing()
1878 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, 0, 1, 0); in do_laser_firing()
1880 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, F1_0/16, 0, 0); in do_laser_firing()
1881 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, -F1_0/16, 0, 0); in do_laser_firing()
1882 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, 0, 1, 0); in do_laser_firing()
1964 Laser_player_fire_spread( objp, HELIX_ID, 6, 0, 0, 1, 0); in do_laser_firing()
1965 Laser_player_fire_spread( objp, HELIX_ID, 6, spreadr, spreadu, 0, 0); in do_laser_firing()
1966 Laser_player_fire_spread( objp, HELIX_ID, 6, -spreadr, -spreadu, 0, 0); in do_laser_firing()
1967 Laser_player_fire_spread( objp, HELIX_ID, 6, spreadr*2, spreadu*2, 0, 0); in do_laser_firing()
[all …]
H A Dlaser.h93 void Laser_player_fire_spread(object *obj, int laser_type, int gun_num, fix spreadr, fix spreadu, i…
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlaser.cpp1458 …return Laser_player_fire_spread(obj, laser_type, gun_num, 0, 0, make_sound, shot_orientation, Netw… in Laser_player_fire()
1947Laser_player_fire_spread(objp, weapon_id_type::VULCAN_ID, 6, d_rand()/8 - 32767/16, d_rand()/8 - 3… in do_laser_firing()
1949Laser_player_fire_spread(objp, weapon_id_type::VULCAN_ID, 6, d_rand()/8 - 32767/16, d_rand()/8 - 3… in do_laser_firing()
1961Laser_player_fire_spread(objp, weapon_id_type::SPREADFIRE_ID, 6, spreadr0, spreadu0, 0, shot_orien… in do_laser_firing()
1962Laser_player_fire_spread(objp, weapon_id_type::SPREADFIRE_ID, 6, spreadr1, spreadu1, 0, shot_orien… in do_laser_firing()
1963Laser_player_fire_spread(objp, weapon_id_type::SPREADFIRE_ID, 6, 0, 0, 1, shot_orientation, object… in do_laser_firing()
2037Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, 0, 0, 1, shot_orientation, object_no… in do_laser_firing()
2038Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, spreadr, spreadu, 0, shot_orientatio… in do_laser_firing()
2039Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, -spreadr, -spreadu, 0, shot_orientatio… in do_laser_firing()
2040Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, spreadr*2, spreadu*2, 0, shot_orient… in do_laser_firing()
[all …]