Searched refs:Laser_player_fire_spread (Results 1 – 3 of 3) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | laser.c | 1876 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, F1_0/16, 0, 0, 0); in do_laser_firing() 1877 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, -F1_0/16, 0, 0, 0); in do_laser_firing() 1878 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, 0, 1, 0); in do_laser_firing() 1880 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, F1_0/16, 0, 0); in do_laser_firing() 1881 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, -F1_0/16, 0, 0); in do_laser_firing() 1882 Laser_player_fire_spread( objp, SPREADFIRE_ID, 6, 0, 0, 1, 0); in do_laser_firing() 1964 Laser_player_fire_spread( objp, HELIX_ID, 6, 0, 0, 1, 0); in do_laser_firing() 1965 Laser_player_fire_spread( objp, HELIX_ID, 6, spreadr, spreadu, 0, 0); in do_laser_firing() 1966 Laser_player_fire_spread( objp, HELIX_ID, 6, -spreadr, -spreadu, 0, 0); in do_laser_firing() 1967 Laser_player_fire_spread( objp, HELIX_ID, 6, spreadr*2, spreadu*2, 0, 0); in do_laser_firing() [all …]
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H A D | laser.h | 93 void Laser_player_fire_spread(object *obj, int laser_type, int gun_num, fix spreadr, fix spreadu, i…
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | laser.cpp | 1458 …return Laser_player_fire_spread(obj, laser_type, gun_num, 0, 0, make_sound, shot_orientation, Netw… in Laser_player_fire() 1947 …Laser_player_fire_spread(objp, weapon_id_type::VULCAN_ID, 6, d_rand()/8 - 32767/16, d_rand()/8 - 3… in do_laser_firing() 1949 …Laser_player_fire_spread(objp, weapon_id_type::VULCAN_ID, 6, d_rand()/8 - 32767/16, d_rand()/8 - 3… in do_laser_firing() 1961 …Laser_player_fire_spread(objp, weapon_id_type::SPREADFIRE_ID, 6, spreadr0, spreadu0, 0, shot_orien… in do_laser_firing() 1962 …Laser_player_fire_spread(objp, weapon_id_type::SPREADFIRE_ID, 6, spreadr1, spreadu1, 0, shot_orien… in do_laser_firing() 1963 …Laser_player_fire_spread(objp, weapon_id_type::SPREADFIRE_ID, 6, 0, 0, 1, shot_orientation, object… in do_laser_firing() 2037 …Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, 0, 0, 1, shot_orientation, object_no… in do_laser_firing() 2038 …Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, spreadr, spreadu, 0, shot_orientatio… in do_laser_firing() 2039 …Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, -spreadr, -spreadu, 0, shot_orientatio… in do_laser_firing() 2040 …Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, spreadr*2, spreadu*2, 0, shot_orient… in do_laser_firing() [all …]
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