Searched refs:Laser_player_fire_spread_delay (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | laser.c | 1232 void Laser_player_fire_spread_delay(object *obj, int laser_type, int gun_num, fix spreadr, fix spre… in Laser_player_fire_spread_delay() function 1368 …Laser_player_fire_spread_delay(obj, laser_type, gun_num, spreadr, spreadu, 0, make_sound, harmless… in Laser_player_fire_spread() 1890 Laser_player_fire_spread_delay( objp, PLASMA_ID, 0, 0, 0, FrameTime/2, 1, 0); in do_laser_firing() 1891 Laser_player_fire_spread_delay( objp, PLASMA_ID, 1, 0, 0, FrameTime/2, 0, 0); in do_laser_firing() 1976 Laser_player_fire_spread_delay( objp, PHOENIX_ID, 0, 0, 0, FrameTime/2, 1, 0); in do_laser_firing() 1977 Laser_player_fire_spread_delay( objp, PHOENIX_ID, 1, 0, 0, FrameTime/2, 0, 0); in do_laser_firing()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | laser.cpp | 1289 static imobjptridx_t Laser_player_fire_spread_delay(fvmsegptridx &vmsegptridx, const vmobjptridx_t … in Laser_player_fire_spread_delay() function 1451 …return Laser_player_fire_spread_delay(vmsegptridx, obj, laser_type, gun_num, spreadr, spreadu, 0, … in Laser_player_fire_spread() 1971 …Laser_player_fire_spread_delay(vmsegptridx, objp, weapon_id_type::PLASMA_ID, 0, 0, 0, FrameTime/2,… in do_laser_firing() 1972 …Laser_player_fire_spread_delay(vmsegptridx, objp, weapon_id_type::PLASMA_ID, 1, 0, 0, FrameTime/2,… in do_laser_firing() 2049 …Laser_player_fire_spread_delay(vmsegptridx, objp, weapon_id_type::PHOENIX_ID, 0, 0, 0, FrameTime/2… in do_laser_firing() 2050 …Laser_player_fire_spread_delay(vmsegptridx, objp, weapon_id_type::PHOENIX_ID, 1, 0, 0, FrameTime/2… in do_laser_firing()
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